Can you walk me through it? I don’t know how to do the following:
Connect the Free Pie data from the Psmovefreepiebridge to Opentrack
-should be along the lines of changing the freepie script, but I don’t know how freepie scripting works
outputting the opentrack data to steamVr
-this step should involve us of the links above, but I can’t seem to get it to work at all
My goal is to get head positional tracking working, not rotational tracking. Any help @zelmon64?
@CryCoh it’s a bit long winded to connect Psmovefreepiebridge to OpenVR-OpenTrack so fist see if OpenVR-OpenTrack will work with your HMD.
Set up OpenVR-OpenTrack as instructed in the Setup section.
In OpenTrack set the input as Testing - sign wave and the output as UDP over network.
Set the IP address for the UDP as your computer’s IP.
Press start and start SteamVR
If it works the view will rotate
To connect Psmovefreepiebridge the only way I found so far is to use the Hydra emulation of FreePie to send the data to OpenTrack. It’s fairly cumbersome and in the end you may be better off using Driver4VR.
If OpenVR-OpenTrack works for you and you still want to try to use Psmovefreepiebridge with it I’ll try to write the instructions to do so.
Well, I finally got Steamvr to recognize the opentrack driver, but the tracking is so very terrible and backwards in every which way.
I might have to settle for driver4vr, but that is just another bit of money thrown away to work with this dang headset. I’m starting to regret getting this thing as there are way to many frustrations for me.
Yes that’s right and I purchased the PC interface from Microsoft store and it works amazingly with the public domain testing software, but it would be fantastic if it worked with Pimax.
I’ve now got the demo version of Driver4VR, but I haven’t tried it out yet.
I’ll certainly post results when I do.
OK. Unfortunately the Kinect One did not work as it uses the Microsoft Kinect for Windows SDK 2.0 and Driver4VR uses the SDK 1.8 which is used by the Kinect 360
However I have reported this the Greg at Driver4VR and maybe he can consider if it is possible to update so that the newer Kinect can also be used.
Tools are available from Microsoft.
Regardless, I went to my local games store and purchased a used Kinect 360.
It cost me all of $15, however I needed to also buy (Ebay) a power/USB adaptor cable which cost an additional $16.
So when that arrives next week I should be able to give it a go.
A 3D image of me from the Kinect One using Microsoft Kinect Studio (free from MS).
Body tracking is amazing. If this could be used with pimax we would really have something fun
Both posts are awesome. Now with the 360 kinect there is also instructables & such to rewire the plug back to usb + power. But $31 overall is still a good deal.
Good price, my KinectV1 25$ [ also used ] went to store to pick up, yesterday, but they hadn`t any Adapter [ USB to PC ] so need to make additional order online [ 6$ with DHL shipment - already at post delivery ]…
Actually I was finding Pimax’s room scale solution for my Unity project, visualization (even already ordered NOLO). I unpacked my older Kinect
and tested with demo version it’s seem to be OK but it was un-comfortable since doing setting would taking sometime then the driver was off. After working it out for sometime, so I decide to upgrade the driver. It works with my several previous projects as well as some others randomly VR ready application and games.
is it possible to use an kinect for Windows or must it be an Xbox kinect? Screw it… i just made a Deal for 25€ included USB Connector for PC and try it with driver4vr i purchase 2 days ago.
I finally tested Kinect with Driver4VR and first thought: it seems in every way better then my 3D printed LED / PSMove !!! [ at least after 2h of playing / testing ]
I can rotate in 180 degree, much more angle left / right + the same up/down = like no limits.
PSmove/printedLED - due to mounting not in center of the head has shifted horisontal/vertical axis, [ LED is 10cm over center of AXIS = head ] is causing that rotation up/down is also moving front/back, + HMD is not shadowing the LED over 100 degree when camera is out of sight of the tracker LED bulb = no tracking. Kinect doesn`t have issue.
almost none/ less gyro DRIFT - no need to reset the Pimax gyro orientation and SteamVR / Game view - all the time - it is somehow holding the center much better, so can play long time [ don`t really understand this, maybe some compesation is implemented ? but is just great ! ]
Less cables [ power adapter ] and without additional H/W attached [ like PSMove / LED ] = only the Pimax4K.
@edit:
4) Installation is super EASY - just plug in Kinect and start SteamVR -> automatically starts D4VR -> select Kinect and click start [ if drivers for Kinect are not installed => will show up the info + link do download -> then restart and is ready ! ]
First need to select best place in the room [ changed 3 locations, up in front close on TV - bad. at ceiling up away in front - bad, and finally on left 40 deg away = seems best [ +angle correction in D4VR->Kinect->settings ],
so far very optimistic ! Have anyone also tested, share similar opinion or had issues ?