Blade & Sorcery new U10 Dungeons update bug - can't look to the right without glitching

Yep, yep - gameplay is king.

On top of this, I actually used to propose and argue that VR melee should be through-and-though physics based, against people who were adamant that held objects and the player avatar that holds onto them, must track one’s hand controller 1:1 at all times, even it they are a 30kg clubs, swung at high speed, before B&S, and then Gorn and others, came and proved the concept; So I should definitely put my money where my mouth is. :9

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Ah interesting I’m playing with Index controllers but I haven’t experienced any drift. I have a single v1 LH.

I actually used to propose and argue that VR melee should be through-and-though physics based

Yes the physics mostly works well - some jank when AI is in too close proximity to the player, but hey. Even down to knocking arrows out of walls with a hammer!

The game still needs work, but it’s so much better than before, and should only improve from here :+1:t4: And I hope one day that it could support co-op.

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I actually found something new on the last playthrough - an escape route!

I kept exploring and found my way down to a large cave opening connecting to the ocean, with a boat. Stepping in gave me the option to leave the castle and return home.

Which reminds me, every one of the new ‘rooms’ is superbly designed, I love exploring it and finding new ones. Couldn’t find a picture of the cave in game, but these give a good idea:

https://anotherimg-dazedgroup.netdna-ssl.com/1500/azure/another-prod/350/7/357608.jpg

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Good to know. All my other games have no issue. I’ll re-run the room setups later and see if that fixes it. it is very minor and not a deal breaker in any case.

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Nice looks to be fixed in 10.2 available now:

“Fixed an issue causing WMR and Pimax headset to rotate randomly”

Good work getting the dev’s attention @carnathsmecher !

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nice but still alot of other games needs fixing it for example hard bullet is one of my favorites still aint fixed,ill keep asking them from time to time.

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This is the #1 reason I need to have an alternative HMD available at all times.

@PimaxQuorra @PimaxUSA @SweViver @hammerhead_gal hello any updates on this?because its getting very very bad to the point where all new unity games that get updated or released have this bug,i managed to convince devs of panther vr,blade and sorcery and recently one of my favorite games table tennis wich immediately fixed it with a beta branch an amazing dev but this need to be rooted out from the source with unity or something,a dev made a bug report in unity devs can mention bug report 1377372,the bug also happens on reverb g2 for some weird reason but different.

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Hello,

Sorry for the late reply. Our engineer team has recreated the issue found in the U10 update. But unfortunately we couldn’t resolve it from our side, in terms of configuration or firmware.
This may required both parties (Pimax and dev) to sort it out.
Need to contact with WarpFrog to have further discussion.

hello no need for blade and sorcery,dev kospy fixed it with the fix i mentioned in my reddit posts,the problem is totally in unity and every new unity game has or if older games gets updated will have it

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hi carnathsmecher:can you list the game with this problems that you have tried?? We 'll test them

hello,so far i tried,hard bullet,pantherVR,table tennis,and blade and sorcery,kospy fixed blade and sorcery tough and the table tennis dev made a beta branch with the fix i told him for me to try and is fixed there too with that branch,and also samurai slaughter house demo another unity game in development,i let the dev know too.other users reported it on Walkabout Mini Golf,VTOL VR,Museum of Other Realities,Walkabout Mini Golf.

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and just like i said most games will suffer from this and will need paralel projection,since its a unity and pimax specific problem the most common engine used for vr games,after the fall just launched and has the exact same bug,ab aeterno play test too.

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This also happens in population one and WW1 war planes. I have reported it to the POP one devs but I don’t know if they read the report.

From pop one discord :


I also posted the exact same to their actual bug tracker / support system.

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yep every unity game will have it,parallel projection literally destroys fps it lowers it by at least 30% and at 8kx resolution thats ALOT for such an easily fixable bug it is not worth it,i saw this bug started almost 2 years ago to appear in games so i have little faith it will be adressed by unity or pimax and most devs literally do not care as much as i ask them to fix it i literally give them the fix and its the matter of changing a simple setting(hmd reference) in unity that doesnt affect anything else or any other headset,as of now only blade and sorcery dev and table tennis dev cared to fix it,i was so excited for 12kx but with issues like these not so much,imagine 6k per eye resolution and on top of that 30% to 40% performance hit from parallel projection in like most new VR games, pimax/reverb g2 180 degree bug on unity games - YouTube here is a vid i made some time ago to show the bug.

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In fairness to the games’ devs it’s not really as simple as “its the matter of changing a simple setting(hmd reference) in unity that doesnt affect anything else or any other headset”. They also have to test etc.

I appreciate it might not be realistic but perhaps we could increase the pressure on the relevant Unity devs (if that’s the right group) to look at the plugin, rather than ask every game dev to work around it. At least in the longer term.

Where exactly is the plugin and how do we contact Unity about it? Is it here somewhere? https://forum.unity.com/threads/xr-plugins-and-subsystems.693463/

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it is one of the simpler fixes and doesnt affect the games that applied it from what ive been told,sure it needs testing ofcourse,but some devs i ask about it one month later after i asked them twice before and they dont even know wtf im talking about again,the majority do not care about such niche headsets like pimax ones,it needs to be rooted in unity,anyway it aint my job to hassle these devs all day i aint even bothered with after the fall and the most upcoming games,just expect most games needing PP on and proly minimum rtx 3090 for an 8kx cause my 3080 aint cutting it thats for sure,hopefully boneworks never gets another update

I believe this is it

Here is an issue link, reported to the 6th Aug 2020 :

And here is the Pimax forum thread from Dec 2020. Almost all of my info is taken from these links. @MagiJedi , who posted above, seems to know the most about this. He’s the author of the threads here.

https://community.openmr.ai/t/unity-2020-bug-inaccurate-rotation-when-looking-around-other-incompatibilities/33934

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Awesome thanks :+1:t4:

20202020

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