What’s not compelling about slaughtering everything that moves
OK joking aside I agree it’s nice to have reasons to do things. But that said, a lot of action games just fluff that as an excuse to go hit stuff.
B&S is certainly not a story-based game, at least not now. However, what is even more important to me before we get to storylines is the underlying mechanics. And here B&S is attempting to pull itself above a lot of current VR games. It’s only an early implementation but it’s a good start. It’s a very small team so it will take time.
But what’s the point? Is there some reason to win? or is it just kill stuff for the sake of killing stuff?
Not yet no, it’s just not at that stage yet. They said there will be loot and objectives coming in the future, but right now it’s just a fundamental rework of the game design away from an arena / wave type game.
It’s very much early development for a new direction. Also it has always been moddable. People have turned into an FPS and so on.