You keep referring to an HMD I can find nothing about online. Is this still just a show floor rumour or is there something meaningful available by now?
VRgineers bought a stake in Hypervision and the owner of Hypervision said his lenses would be in the XTAL 4 in 6 months.
You could say thatâs a show floor rumour or you could say thatâs a concrete XTAL 4 announcement.
I tend to believe weâll see a XTAL 4 reveal by the end of this year.
BSB really revolutionized things for vr. I mean itâs not just evolutionary with more pixels etc but really broke with existing design rules with for example custom facial interfaces. And itâs getting a lot of love, havenât seen even one bad review. I for one hope they get rewarded and will become number one headset seller when they release it.
Going to get one myself for sure.
Definitely interesting but even if they managed to make a great upgrade to their lenses itâs still a huge brick on your head. I think BSB showed us the right way forward. The future of vr should be small.
If they adapt the volume and weight of their HMD to the apparently minuscule formfactor afforded by the Hypervision design, Iâd be more than happy to shell out XTAL money for it.
Have you pre-ordered?
But XTAL 4 will be using the Hypervisions pancake lenses. It shouldnât be any bigger than a Pico4 if they use 2.5â displays.
I actually think in 5 years all PCVR headsets will be 240FoV HMDs.
I think in 2023, no VR headset should have a fov <120/140 °
I canât believe we are still talking about potato fov VR headsets.
Yes, such a tinny and light VR headset is a big step forward, Confort and resolution are important, but immersion is what VR is about, and feeling like you are looking through a pair of toilet paper rolls, especially for sims, is missing a lot of things in term of immersion.
Something mixing the confort of this (at the price of a lot of fixed settings, letâs remembe this : no IPD, no fovated rendering, itâs basically just a pair of displays with some pancakes lenses and some sensors for base station lasers) and the very high fov from hypervision solution is definitely the future of VR (with gigantic PC case and 5 feet long 2500 Watts Nvidia RTX 6090TI)
If Pimaxâs 12k has aspheric lenses at the front it wonât have Aspheric lenses ate the side. How will they get eye tracking working? Aspherics need even more barrel distortion so even more power needed over 12k.
Where did you get the Q2 2024 VR1 prediction?
I donât know, havenât talked about Pimax 12k.
Iâm just saying that all VR headsets are competing against each other on a very limited number of technical aspects, which are resolution, confort, tracking system, but they almost all propose the same potato fov we have since the first consumer VR headsets have been released.
How is that possible?
Because of bandwidth. You can only get so much data through the cable before you start using compression.
bandwidth limits the total amount of pixels for a certain framerate you can send on the screens, but they keep making VR headsets with more and more resolution, so that doesnât explain why they donât just increase the FOV.
Tunel vision is the first immersion killer you notice in a headset, whatever the resolution is. FOV should be one of the priorities.
The first gen HTC vive, with nearly 110° has still a horizontal fov that is superior to 90% of the most recent VR headsets. That technical choice doesnât make any sens to me.
The VR-1 doesnât have a release date yet. Weâve not even seen a working prototype. I think weâll be lucky to get a release in Q4 so ramping up will go into Q2 2024 at the earliest. My guesstimate.
Oh OK. Yeah my guess is also first half of 2024 MAYBE.
Agree with you there. There should be a balance between resolution and FOV. Recently high end headsets have only been focusing on pixel density.
Maybe this is known here already but iâve just learnt the BSB is not native 2560x2560 at 90hz, only at 75hz. At 90hz you only get 1920x1920 per eye. Wouldnât bother me personally as i seem to be ok using hmdâs at lower refresh rates but i know some people arenât. Bradley says so at around 17min. BigScreen Beyond: 3 Months Later... - YouTube
From what I understood about the upscaling discussion on the BSB, itâs just a really poorly worded attempt to explain what DSC does.
And all HMDs that use DP1.4 and offer such a resolution as the BSB or the Aero or the Crystal at frequencies of 90hz and upwards HAVE to use DSC to get around the inherent bandwidth limitation of DP1.4
Ah right i did not know that. But afaik ipd adjustment would still be on the hmd. I mean, up to now weâve all used hmdâs with general fit facial gaskets and the majority have been happy with them. I guess if you bought a beyond that fitted someone with a fairly typical average shaped/size head and you were the same, youâd be ok? And if not you can buy another gasket. Personally i donât see it as a huge problem. A disadvantage when selling or buying used, yes possibly an issue, but iâd just buy another gasket if it didnât fit.