Apple Vision Pro's launch

Most straightforward way if Sunshine is set up correctly (make sure to use HEVC) is to open moonlight (make sure to use the TestFlight beta for VisionOS) and before connecting to your desktop, click on settings in the bottom left.

There you can set as high a resolution and refresh rate as you want, I have it set to 4K and get a crystal clear desktop.

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Haha not sure how I missed that :slight_smile: I was thinking I needed to configure the server part, didnt even see the settings in the moonlight client. Thanks @twack3r this is pretty damn amazing indeed. I can totally see how a combination of a laptop or even a small portable PC without physical monitor, and the AVP is awesome when you’re travelling for example. Or even at home, I must say it’s quite impressive indeed!

Really good tip, thanks!! BTW did you ever find a good way to create a new facial interface? I’m still struggling with that.

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Sure did.

This is my model and is what I am using:

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Interesting! I saw something similar from another user, yours looks definitely nicer though! I’m myself actually more looking for a VR solution, so something to completely seal of light leaks. Currently I’m using the AVP without the facial interface, but with just the foam, which I try to keep pressed between my head and the AVP. Kinda works but of course light still leaks and it’s a bit of a hassle to put it in place everytime I put on the headset. But the FoV is way bigger like that so I definitely enjoy it.

BTW: Cheaper & Lighter Apple Headset Could Launch June 2025

Interesting, if they can keep visual fidelity as good as the AVP then it’s going to be very cool. I’m just hoping they’re not opting for LCD panels for example.

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That’s why I have also designed ‘blinders’ as well as a fully custom facial interface including a ferromagnetic frame (to attach to the AVP) and a TPU gasket. This is a lot more involved on the printing side though and obviously needs to be adapted on a per face basis.

I find I like the OpenFace style a lot more than ‘fully VR’ and using ‘blinders’ that block out stray peripheral light gives me a sweet spot between ‘virtual FOV’ and added ‘Real Life FOV’.

So in essence I use the AVP around 70-80% as an MR/AR device and when I want to be fully immersed, I just turn off the light for those other 20-30% :wink:

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Yous might be interested in this…

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That is a really cool design, thanks for sharing!

Good 3rd party accessories are slowly trickeling in now, very exciting to see.

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It’s a tricky time for accessory manufacturers because there isn’t enough of a user base to recoup setup costs, but early mover advantage will be a consideration

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Annapro makes some great products,i have two annapro battery headstraps for the quest 3,they are great!

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Quite welcome. This was the lady who got black eyes from wearing AVP. Which I did find a bit odd. However I have known some fair skinned ppl that bruise very easy.

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Sounds like she face butted a wall whilst immersed in the AVP :face_with_hand_over_mouth:

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There’s a super interesting interview with the owner of Telegram by Tucker on X. If you haven’t seen it, it’s really a must watch. This guy, Pavel Durov, is a hero, it’s just such a delight to hear him talk: https://tuckercarlson.com/the-tucker-carlson-interview-pavel-durov/

It shows how stories were fabricated by marketing agencies to damage their good name, like “the russians are behind Telegram”, stuff that I also ‘read somewhere’ and always had kept in my mind. Turns out to be utter nonsense… I really think that Meta did something similar there, all those reports about the AVP that make absolutely no sense at all with the weirdest complaints, like you might get bruised, damage your eyes or even kill yourself wearing the AVP, LOL… I would not be surprised if Meta is behind at least some of those. Not saying this particular case is fake, but I find it all extremely suspicious. The AVP is just such a good headset, really, nothing even comes close and then there all those stories with weird complaints … And Zuckerberg is the kind of snake who would do exactly just that, pay a big marketing agency to push stories with tons of complaints about the AVP.

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Wouldn’t it conflict entirely with meta’s goals though? I guess some rogue employees maybe, but overall success of the AVP is something meta would really want as if the AVP fails then it really invalidates the whole industry significantly. The AVP has been the best marketing for meta’s XR pursuits to date imo.

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Really good interview. It is sad that nations like the big three mentioned corrupt the idea of neutral platforms and Opensource.

Pro tip leave a blank line before and after a link for a onebox preview. :wink:

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This is a yes and no situation. AVP really at it’s price point and more or less restricted platform isn’t a threat to lower priced headsets.

However we do see Meta really hammering on adding or enabling features to sway things back to the meta quest 3 citing it can do much of the same in a similar idea.

With Quest Pro not having the adoption impact as intended. Imagine the next Meta Pro will likely be directly targetting AVP as that was intended user space.

If we look at for example @twack3r 's now disenchanted with Varjo’s the unstable software is giving AVP an edge towards Business/enterprise use. Add a solid sim add and AVP is likely to gain even more traction. Even though this is not meant as a big gaming headset. The next economy model could really shine after the AVP gains a more completed platform suite and features

AVP has a wide number of growing pains but for a new comer in this space is doing quite well if we are being honest

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I think we need to wait for Metas Quest Pro 2 to get a reality check. Zucks sounded surprised how average the AVP hardware is. I think Meta has everything in their arsenal to match if not better the AVP and a much reduced price.

Once we have Meta, Apple and Samsung all out to gain or keep market share then things will move on even faster than they have now.

Hopefully we see Samsungs headset soon. I think we’re finally going to see the future VR market with mobile manufacturers becoming dominant and small niche manufacturers slowly disappear. Not that there were many to begin with.

Well into Nay with no VR-1 and Crystal Light about to ship. Supposedly. Lol

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Yeah but that’s exactly what I’m saying. He felt to need to make a video bashing the AVP. There’s nothing ‘average’ about the AVP hardware! In fact it’s lonely at the top, it’s really miles ahead of all the others. And Zuck is bashing the hardware, LOL. That’s why I believe he went further than that and hired marketing companies to bash its some more.

It’s sad. Sure, the AVP is expensive, but damn, you do get something for it. I also do believe a company like Meta COULD do it as good of course, they have the money and the research capabilities. But other than the big players, I’m not so sure. If you see how they’re struggling already right now to get their current hardware in a decent shape …

I think Zucks was looking at the FOV and lack of controllers. He mentioned Apple were constrained by the same physics when it comes to lens design and they hadn’t came out with some magic solution.

All the YouTube hype over AVP is over and we see many videos where AVP is sitting on shelves while games come back as the core use case.

AVP without controllers was a monumental mistake and Tim Cook should be ashamed of himself.

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Well everytime hardware is expensive you seem to hate it. Which I can understand, the thing IS way too expensive to ever become really popular. But the hardware is really miles ahead of the competition. I’m sure you’ll agree when you try it. Definitely do book a demo at your apple store, although god knows when apple will roll it out to europe, seems to take ages.

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