Today i have some spare time to try some games and find good settings for my 8kX.
I selected HL Alyx because it is one of the best VR games out there.
I run a i7-7700k @ 4.8GHz and a 2080ti @2000MHz for reference.
Before i run the game i did add “-console -vconsole +sc_no_cull 1 +vr_multiview_instancing 0” to the start options of the steam game. I let the game do its performance adoptionmagic.
Pitools is at 1.0, pp and smsm off, FOV small.
Started the game and centered the hmd on my so i saw a crisp picture.
Went to the ingame options and did select the ultra settings.
Did start a new game and found myself at the balcony of chapter one.
looked around and did realise to see some aliasing (on the cables left above the black combine outpost, going from there to the center citadell). started fpsvr and saw that steamvrss-setting was at 40% (below 2000v pixels). Frametimes were way below the critical number.
Walked around and was nevertheless pleased by the sharpness of the textures, reaching to the house on the other side of the street.
Decided to bring up the steamvr menu, set the steamvrss value to 80% (around 2800v pixels), closed the game and restarted it.
This time i immediately got the message that the settings are probably to high to have a nice experience. nevertheless i started the game and was back at the balcony, now with frametimes close to the critical value, sometimes (very rarely) spiking above it. Aliasing was almost none to see anymore. Could not make out a big diference on close items, but looking from the balcony down to the other houses, i could see details of the rooftop now as far as the end of the street.
Realised that something looked odd with volumetric fog. Closed one eye and saw that there is a difference in the picture rendered for each eye. Either because of pp off or it is not rendered at all in one eye. was hard to tell. Decided to change steamvrss value to 60% (around 2400v pixels), set the pitools fov to normal and turn off volumetric fog rendering with adding the line “+vr_enable_volume_fog 0” to the start parameters.
jumped into forum to write this down. i will continue with edits.
Let me know what you want me to test for.
EDIT: let´s go on.
did a hmd restart to properly change to normal fov. started HL Alyx again with normal fov and again i got the message about the performance. checked steamvrss - was set to 80%. looked around, saw some minor aliasing. started fpsvr abd that showed me a ss value of 64%? hmm. looked around and enjoyed the benefit of the larger fov. but saw also the downsides. performance was not much less, probably thanks to HL automatic settings magic.
saw a pop in/out of shadows on the very right end (around 1cm in) of the view. This is probably fixable with a culling setting out of the starvr-thread (+r_size_cull_threshold_shadow 10)?
then i checked for the missing volumetric fog. and it was missing
but i did not miss it really. some dust particles still floating around, so to turn the fog of seems not a big deal. Maybe a different story for later in the game where there is lots of plant exhaust?
Then i checked for distortion at an open door and there was obviously a barrel distorton going on when turning. i brought up the steamvr menu and the desktop view, went into pitools and played with the screen vertical offset values - on the fly. love that feature! after trying different values and convinced myself to see improvement, i set it back to zero and pressed the hmd to my face as hard as possible. Distortion was gone! So with the screen offset values i just did move the center of the distortion up or down. the reason for it was my in deep sockets sitting eyeballs. sh*t.
Nevermind. i am not really sensitive to distortion, i adopt quickly to it to a point where it does not disturb me at all. lucky me. Left the vertical offset to -2/-2 to help in adjusting the hmd easier to my face and because it somehow looked the best with least and even distortion.
I did realize with all that fiddeling around, that the sweetspot (the area where you see clearly) is actually narrow. I have to undust my index again to doublecheck that. I think i remember the index having a better sweetspot and more clarity fov range.
Checked the steamvr ss settings and it really was set to 64% (2528v pixels). left it for good but maybe i increase it because frametimes performance was not close to the limit.