Woojer haptic vest

If anyone is interested, I have a 1 time used Woojer Vest I’m looking to sell.

Received the vest. I might be very demanding but i am not that impressed same as i was not inprrssed for rhe hardlight vest.
The woojer vest makes the vibration felt more than the hardlight vest, but misses covering part of our body compared to a hardlight vest.

Also the vibrations, no matter what, are not that strong as i would have thought or they make us believe, but i bet that is valid for any vest we buy. All gimmic advertising.

I have tested it so far just using my phone android s10+ listening to music and yes, the phone volume was set to max as demanded by the manual

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I also have a Woojer vest and I dont use it anymore, complete waist of money as far as I’m concerned. The vibrations are just not what I was expecting but my biggest issue is games where there is music the vibrations just constantly activate instead of being used to further enhance whats going on in the game the music makes them activate all the time negating the whole point of it.

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I go the bHaptics vest about a week ago and played a bit of HL Alyx with it which is one of the few games supporting the better native mode (through a mod). It is quite nice in terms of providing a sense of direction of the haptic feedback with its 40 effectors, and I do like it as it adds to the immersion, but at the same time it isn‘t providing a really strong haptic impact which could e.g. be a bit unpleasent where you might want it to be so, e.g. when catching a shot gun blast or so. But admittedly I have not yet fiddled with the settings so I can‘t tell if it may still e.g. be operating at 50% capacity or so.

The issue is just two-fold: it only supports very few games in the native mode (although those do include Alyx, Skyrim and Fallout, 3 of my favorite games which made me buy it), and the audio mode isn‘t really wirth bothering in my view. And secondly it is priced at almost 600,-€ (they ran a 20% discount recently but only on the website which didn‘t make much sense ordering from for me) and if I am honest it isn‘t worth that kind of price tag. However, it is generally nice if supported natively and I will use it for those games, and just accept that the price is that of an early adopter device which it truly is. If you don‘t get one, don‘t worry, it doesn‘t completely transform the experience, but it‘s a nice topping on the cake nevertheless.

I will need to play with it a bit more to come to a final verdict though. Just was too warm this weekend to crawl into the VR kit so that may take a while…

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@Axacuatl I have a question for you.
With the hardlight vest i have, the feeling I feell, is of simple vibration and with no bass bang felt on parts of my body.

With the woojer, i can feel both bass and vibrations, with most probably lack of in game action specific haptic feedback, since this kickstarter woojer vest is not meant to have that.

How about the bhaptics vest? Do you feel both bass and vibrations as 2 separate things , though i get all the limitations you mentioned about the vest?

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Tomorrow I‘ll get my strap = the tiny version.
As I was working at the Music Exhibition Frankfurt a couple of times for a company that sells similar products (in its intend to inject bass frequencies into the body) I kinda know what to expect.

IMHO the vest does not make sense since it is triggered by audio and not by directional commands of the game. It hardly can distinguish between bass frequencies of music and the ones that you actually desire in VR like grenade booms or environmental sounds.
If games would allow to route certain sounds to a let‘s say 2nd output I may work though.
Think of a 5.2 system but I have not heard about those for now.

Here I guess the bhaptics is the best as long you can afford it and have patience to wait for supported games.

I hope the little strap will just add a little „ooohmp“ to gameplay and will let me have my subwoofer turned off in late night movie sessions to annoy my neighbors less than I already do being a musician. Also the MAS will likely be short on bass so it may come in handy there as well.

With a little luck and bypassing bluetooth I may even be able to add it to my inear system on stage as inears lack of (felt) bass due to no room to expand like good on-ear headphones. But this I do not expect to work due to latency issues.

I‘ll report back.

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It has 40 little motors which rumble. They can rumble in any pattern as programmed, so in Alyx you can feel the magazine slide down your back when you put one in your back pack, or feel the location of a hit, etc.; and this can be varied in strength.

But I fear that’s it, there is no sort of sonic bass effect or comparable, as you would perhaps see it with a bass shaker.

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Looking forward to that. I also backed the strap… :+1::wink:

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Yes I saw that there are configurable Patterns, but I guess It can not bypass music for example?
I‘m sure it is great for the stuff it does minus the things you don‘t want it to do.

But maybe I‘m wrong and they actually managed to send split level bass frequencies ingame somehow. As I said 5.2 or 2.2, that would be great.
I guess though that it is listening to a master-bass frequency, like a sub-woofer would do and without being exclusively tied to certain actions.

Received the Edge Strap today… :wink: Charging it now… :slight_smile:

!

It’s a lot bigger and bulkier than I would have expected (yes, yes… that’s what she said too)… :wink:

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Well it came today, I‘ll try my first impressions, after testing it for only 15min though.

I spare the packaging details since they don‘t mean anything (nice though)

The strap has a quality look. wish the strap-band could be changed, things like those may wear off over time, despite good quality.

The effect is more haptic than tonal, I guess that’s why serious bass shakers cost serious money.
The haptic reacts nicely but could be a tad stronger for my taste. Positioning plays a major role. Strongest feedback i got wearing it over the chest which is the least comfortable positioning unfortunately.
Hip or back positioning was way less haptic-y.

The Bluetooth is surprisingly good. Honestly even turning any Headphones in to wireless is a great feature. Even my HD650 which usually suck up lots of power were working fine.
Latency over BT is a thing…at least for playing music but it‘s fine over USB.

preliminary verdict. too gimmicky but great to wireless you headphones with nice features.

edit:
intensity varies a lot between songs.
found that other songs work way better than those I tried at first. Intensity was really good with the other songs. Still, the spread is not close as wide as I know from good bass shakers.
I‘ll monitor with fabfilters to find the sweet spot, will for sure come in handy for games I will try tomorrow.

edit2:
Tried with 2D Games like Division2.
I took some time to get used to but it‘s fun.
When tinkering with output and positioning the feedback is strong enough, so I have to revise my first statement. Still, the spread could be more. A whole vest might be too uncomfortable though. Again, I think that the bhaptics may the better way to go.
Bluetooth range covers ~10 meters in line of sight.
For (shooter) gaming I strongly advice to use the usb cable instead of bluetooth. Need to admit that I‘m very picky with audio latency since I grew into that subject starting with my gravis ultrasound in the early/mid 90ies.
I became a Jamkazam Nerd in the recent months and managed to get the latency to a minimum around 20ms which is very good but still noticeable. I feel (no guaranty) that the BT may be around 50ms. Some people won’t probably notice since a Gamegun is not a guitar. But in terms of soundquality I gotta admit that BT came a long way.
I almost cried when I tried BT2 back in the days.

btw if you wanna pair the woojer with your speakers (not headphones) voicemeter banana is a neat free tool.

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I also got the bHaptics vest. Will share my experience if you are interested.

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I will get the bhaptics vest as soon as contractors and onward and zero caliber are supported …and pavlov ofc. My favorite game is contractors though

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Is there any vest that gives a sort of sonic bass effect that would actually mqke us feel a hit or a blast?

Rumbling motors completely lack that sort of feedback :frowning:

Feeling like the bhaptic vest is like the hardlight vest with the same sort of rumbling feeling

The woojer gives more than the rumbling but the vest itself covers just part of our body

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Yes, please ! As said, I have had limited time and the current weather doesn‘t invite me to explore it excessively…

I tried to install it for Skyrim but stopped when my Skyrim directory didn‘t even have the data directory I saw in a tutorial video (from Hank‘s VR). Will try to just create that directory but IIRC the files should interact with some dll‘s so I wanted to go search for these… that‘s where I stopped and played another round Alyx instead :laughing:

So, how are your impressions?

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No vest but there are other solutions that work great but cost a pretty penny.

There are Bass Shakers out there, driven by high wattage amplifiers, that can be mounted on a metal plate on the floor. (So it would work in Non-Seated VR)
But they cover around 2m2, so you may need more of them.
Actually tried them as a project for dance clubs and it was impressingly awesome.
There is a huge difference between haptic and that actual sonic feeling which needs great amounts of power.
For those in germany that wanna try something like that (not as strong though) I remember that the rock/pop museum in Gronau (sh…itty city i know) has something alike.
It‘s worth a visit.

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I got the strap two days ago and I like it. For music but especially for Beat Saber. It gives me a new dimension to playing Beat Saber, I love it!

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Did you do any sort of calibration setup to enhance the audio quality?
Maybe i am missing doing something in my vest that does not make it as thrilling to me

i saw other vests that are more basic but based on bass shakers. Not sure though how good/bad really are

My vest should arrive next week.
Theoretically you could connect it to some software like Sim Commander, it doesn’t work with sound, it works with the car telemetry, it uses a different audio channel, I have it with my Buttkickers and it’s day and night.
The developers should implement it in the game though, just like on the haptic vests

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