This extreme reaction from me comes from the fact that this is arguably, the most reputable VR publication on the Internet. It’s been there since the beginning.
Ben knows VR HMDs like the back of his hand.
How does a company that’s done this several times now demo a less than flawless unit to this specific publication?
He’s telling you it looks nice, but to paraphrase in terms of what persistence blur is and means, might as well have Vaseline on the lens that shows up when you move your head.
Persistence blur, also mitigates effectiveness and purpose of high frame rate. If they have blur at 90 frames per second, either the back light is not being strobed and low persistence is non-functional, or it is functional, but the panel is still too slow in it’s transitions.
This isn’t a small issue
If you don’t have low persistence, right, you don’t have one of the crucial ingredients necessary to induce presence. That is VR 101 basics stuff.
Since pimax is using an LCD tuning the strobing and nailing low persistence is essential to make up for LCD shortcomings.
Oculus’ quest 2 has a 0.3 ms pulse duration on its backlight it gives it motion clarity, very close to that cf high end plasma or even close to CRT. You need pixels to have sufficient time to switch, so much the better if It can be done during time between back light pulses
I don’t want to see Crystal or 12k be the next Highsense U9DG. Great contrast with awful motion clarity.
If you are having persistence or pixel switching issues, you need to get them fixed especially when it comes to the 12 K because persistence issues are more likely to cause severe nausea as the FOV goes up. I wouldn’t have had this reaction from another publication saying it., or a non issue
Call Mark Rejhon at Blur Busters and get his input. Let him test it. Check TestUFO motion tests with it.