yeah… that’s what we all thought. maybe @PimaxUSA would care to explain.
I have it connected to the port on the headset and the calibration went fine and it seemed fast enough, but haven’t really had any wow moments in any games yet so I’m not 100% sure it works as it should.
It kinda seems to me like what I’ve been seeing is just the standard Fixed Foveated Rendering (that’s what You enable for DFR apparently) as I didn’t notice any apparent movement (but it might just be because it actually works fast enough?).
I’ve only tried the aggressive mode (and it looked awful) though so maybe I should try the moderate option…
It can run fine either way. It comes down to literally the color of your iris, the darker it is the more difficult it is to quickly identify the pupil. Higher refresh rates and resolutions help a great deal when the algorithm is taking more time to pinpoint the center point of each pupil.
For me plugging directly into my headset is similar to others who have posted here about it and is ok but for some best results are when you run the cable to your PC. Either way it can work really well on a wide variety of software.
In the next few weeks we’ll see if we can post a big set of game benchmarks and results. Further we can include the eye tracking benefit results in the Pimax Experience so people can judge for themselves what sort of “boost” this can give your favorite game.
I don’t get it well, can you explain more you say you don’t notice any movement of pixelated area but then you say aggressive mode is awful, when you move your eyes aside doesn’t the pixelated area move? If so how it’s possible that you don’t notice the movement ,it looks like (at least from what Ive read & got from your post) that you move your eyes & look directly at pixelated area which is static & doesn’t seem to be a DFR.
Anyone who had DFR working with RTX can you precesily tell what you need apart of avsee service from pitool to have it working? do you need to tweak VRS on nvidia settings? Do you need to enable FFR?
Maybe you need to disable FFR & enable VRS on nvidia panel settings so Pitool DFR can use it. Do you see any additional pitool settings in there?
In the few titles I tried it seemed to be the usual Fixed Foveated Rendering and I did not notice any movement of the pixelated area.
In fact, it seemed to mostly just make the whole view look pixelated compared to not using it…
As mentioned it might be what the aggressive mode looks like (I remember it looking bad without the dynamic part when I tried it months ago)?
It might also be what it looks like if a game/engine doesn’t work properly?
Or a bug?
Or a combination of all of the above…
I think it worked in AirCar though. The graphics looked crisp and frametimes were good…
I’ll try to be a little more thorough but it would be nice with a list of games that works.
Preferably games that can be played seated and with a controller as my extension cable/repeater (2nd trial) arrives Thursday so I’m limited by that for now (no room scale gaming)…
AFAIK, this is all You have to do but who knows?
Nope…
EDIT: Regarding games that work I seem to recall benchmarks being shown by @SweViver and @PimaxUSA in the PimaxNow event/YouTube video.
https://community.openmr.ai/t/the-eye-tracking-dfr-benchmarks-from-pimax-now-event-summary/28980
check this thread it has couple of titles that do
I guess the forest should work with keyboard mouse if you have wireless, coz it also has non vr mode, but gaming itself isn’t necessary, I guess you can just run it on the same settings as Marcin & test with & withuot VRS (please try to check nvidia panel settings)
I’ll try that tomorrow evening. Thanks…
So you do need to enable FFR for eye tracking to use DFR?
it is the same (in pitool) if you enable ffr while having an rtx enabled gpu and eyetracking then you’re enabling dfr.
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