For me it is all about simracing
so:
Assetto corsa
DIrt rally
Iracing
RaceRoom Racing Experience
Project Cars 2
In that order
For me it is all about simracing
so:
Assetto corsa
DIrt rally
Iracing
RaceRoom Racing Experience
Project Cars 2
In that order
For me itās simracing, tooā¦
iRacing
RaceRoom
Assetto Corsa
I agree, I donāt need āto seeā too and think this is useless.
BUT. As many apps/games need to be tested with M1 as possible. Tested for launching first of all, not bugging/crashing, correct picture etc.
Ok thanks for your idea, I will test this.
Thanks for all suggestions guys!
And, as the mention to a āCarterā suggests, for H.P. Lovecraft myths lovers.
Iām also curious to know how well horror VR games work when you have that extra side view information. My experience with walking through dark hallways is amplified because you have to physically turn your head a lot to find out if youāre about to be eaten from behind or not, that adds to the feeling of danger so I wonder what 200 FOV will change about that
More inmersion, more fear.
Fuck no, i can barely finish RE7 VRā¦
Certainly, less head turning. Itās possible that the fear factor will increase, due to a higher level of immersion and seeing stuff out of the corner of your eye.
Man I canāt wait for this headset to arrive
Maybe an odd one out: Eagle Flight (Steam)?
I tried Eagle Flight for the first time, yesterday. The forced vignette effect when passing by buildings was very annoying, couldnāt find a setting to turn it off either. Which will be weird in a 200 fov headset
I would love to see Warthunder tested ā¦
I hope im not to late to ask for it hahaā¦
Itās a free to play WW2 -> Korean War and later Flight , Tank and Ship Simā¦
Itās using its own engine and therfore Iām not sure if the 200° FOV would be curgently supported.
Thanks!
I would love if a tester could test and see if Titanic: Honor and Glory demo 3 is useable with the pimax 8k without needing an update from the devs. Since its a demo it probably wonāt be updated and I would hate not being able to play it with the updated resolution of the 8k.
Jesus, forced fov blinds would be the devil. that would be a deal breaker for me buying a game for 8k. iām not sure how they would even deal with it.
It would probably be handled the same way as monitors: Black bars.
I agree, it would be a deal breaker for me too. Unfortunately, the wide FOV can give a tremendous advantage to someone in various competitive games. Iām aware of more than one game which limits FOV because a wide FOV is considered a ācheatā.
i wonder though. some games like say me3, have effectively decals that sit on view. when you try to play them on vorpx which radically increases fov you end up seeing the side of that plane. XD
i wonder about vr games being designed for a very set fov being thrown out to 200 and any decal use like that becoming visible as a fade to black and then outside that no blinkers XD. hoping no one gets caught out with this.
Everything you mention is getting tested day by day Thanks for the tips!