Good morning everybody
I once again like to highlight FFR not working reliably in some / a couple of games, i.e. my Truck Simulators or Elite Dangerous, at least, when played via SteamVR and with Parallel Projection enabled. When played with an older PE version via Oculus-mode and without PP, it worked. (Unfortunately I cannot play it this way, since command line parameters and launch of imported games in PE is broken for ver. 0.86.)
SteamVR Home itself, in contrast, works with FFR, and I even can adjust FFR level on-the-fly, I see the difference between the four possible options (off up to aggressive) right away.
=> @PimaxUSA, @PimaxQuorra :
Except owing a NVidia RTX GPU, what are the further preconditions for FFR to work?
Are there similar requirements as for NVidiaās VRSS, i.e. MSAA support by the game, or anything else?
I am really curious and cannot understand, why it doesnāt work properly.
Especially as I got the ATS to work one single time - 1x - with FFR one or two years ago with my former 2080 Ti, SteamVR and PP, and the performance gain was huge (50-60 FPS up to 80!). But since then: Absolutely no chance, no matter what settings I change (NVidia control panel, PiTool, in-game). I once again spent 1-2 hours yesterday fiddling around with different settings (level of AF, AA, Mapping, SuperSampling) - no success.
Thanks for some investigation and answer in advance