From Walk[color=Orange]Ovr[/color]!!
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Half Life: [color=Orange]ALYX [/color]
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Tested and [Color=green]Verified[/color]
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Everybody was waiting for Half Life, right?
We too! It would’ve been better to meet with Alyx under better circumstances, however, it is better than never.
I’m old enough to see the G-Man of Half Life in its lowest resolution. So Alyx can be called a revolution in comparison to its predecessors. We tested it on HTC Vive, Oculus Rİft, Oculus Rift S and Oculus Quest (via Link) on SteamVR; and I’m happy to share that WalkOVR is compatible with Half Life: ALYX, tested and verified.
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About [Color=cyan]Valve Index[/color] [color=red]Issues[/color]
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Walk[color=orange]OVR[/color] has issues with [color=cyan]Valve Index[/color] because we had issues with ‘our [color=cyan]Valve Index[/color]’. The problems will be fixed in the following weeks. We know the issues and we’ll fix them as soon as possible. Our team members will be updating you on this further.
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SDK is available for Game Developers
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If you are interested, we already shared our Unity SDK with some of the game developers who contacted us. We would be more than happy if you would like to check-in and get the SDK. Please contact us, we are currently providing it as per request basis to follow up in person and get your feedback.
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Current Release
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Currently, the latest version of OVRPortal is v1.4.91. In the last month or so, we had to roll back and restructure the core system of OVRPortal for the sake of future products and services.
The current version has better connectivity and guidance over the user’s avatar. You can see your movement directions and sensitivity before starting your game and you can change the movement parameters to test on the client. You can also change the parameters while playing your game.
But most importantly, especially with Half Life: Alyx, we started the integration of game profiles in the current release. You select your headset and our client behaves accordingly if you start playing Half Life. This will be applied for any game and headset in the next releases. More in the below section.
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Next Releases - Roadmap
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There will be more detailed release updates with every release.
However, I’d like to summarize our roadmap here:
Next Release Planned: v1.5
Expected Release Date (ERD): week 14 (March 29 - April 5)
Expected Features:
- decoupling
- dominant hand selection
- extended calorie consumption
Release Planned: v1.5.1
ERD: week 16
Expected Features:
- [color=cyan]Valve Index[/color] Compatibility
- Game Profiles
Release Planned: v1.5.3 to v1.6
ERD: week 17 to week 20
Expected Features:
- minor features, UI improvements planned and potential bug fixes
For the later releases, below dates ‘may’ change due to unexpected situations:
Release Planned: v1.6
ERD: week 20
Expected Features:
- MOCAP
Release Planned: v1.7
ERD: week 20
Expected Features:
- in VR (on-screen) client to see OVRPortal while your headset is on.
Any changes to this are planned to be reported as well. We are also going to put this roadmap on our website.