The saddest aspect of Sony’s lackluster support for psvr2 is the potential porting pipeline from psvr2 to PCVR for high definition VR games has all but dried up
When you have 5 maybe 6 platforms and they all require their own HMD it’s makes sense for one manufacturer to come to the rescue. I’ve always from day one been of the mind set that HMDs should be the same as TVs, just the display not tied to any one set of entertainment.
Now we’ve seen steps from Valve to support Steam link for Quest3 I’m sure others will follow, hopefully Pico next.
And yet people like SadleyItsbradley and our very own @twack3r seem to REALLY love it. Going to hold my conclusions off until I can try mine in 3 weeks, actually quite excited about that!
I find myself wondering how adding a pair of really high magnification cameras with deep depth of field to one of these XR HMDs, and integrating them in a smart manner with the passthrough video 3D reconstruction, could do as magnification goggles, when working with tiny things – say surface-mount circuit boards, or watchmaking… I’m imagining that done well, it could be much more optically flexible (EDIT: …and stereo… and not requiring focussing…) than a lupe, and do away with the spatial restrictions of a microscope/videoscope… as well as let you float some documentation windows right next to the workpiece, which you wouldn’t need to refocus your eyes to read (EDIT: …fully breaking context with your view of the workpiece)…
It’s not wide, it’s not 4k, it’s got a battery on a cable, it’s not comfy, it doesn’t do games, you can’t use it as a PCVR headset, there’s no real controllers, there’s useless eyes on the outside and it costs a fortune.
Sure it’s got great lenses, lacks SDE, has good OS, good eye tracking, pass through, etc. But I’m a gamer and AVP in its current form is not directed at gamers and Linus has found it’s not a replacement for multi monitors which leaves AVP in a novelty group.
I’m sure AVP 2 will home in on a some user cases either gamers, designers or home entertainment while bringing the price down.
Agreed that if you’re mainly a gamer, then the AVP won’t be the device to get, at least not in its current form. MAYBE with the upcoming iVRY SteamVR connection it will be interesting but I have a feeling that the USB port just won’t be fast enough to push a native experience (DP1.4 has 32 Gbps bandwith, USB3.1 only has 5 Gbps) so I’m not sure how good the quality would be. Then again, Quest 3 with link cable looks pretty good and with iVRY’s driver it will basically be just that.
Personally I’ve always been a kind of nerd when it comes to tech and computers. Even when I had the Amiga 500 when I was a kid, I used to be busy cracking games and writing demos more than actually playing any games haha. So I’m sure I’ll just love messing around with the device and to see what Apple really managed to create. Although I’m honestly not a fan of apple at all, I don’t have any Apple products, so I’m not sure yet how much this would limit me …
Either way, I’m really happy that Apple has raised the bar. Now all of a sudden everybody is focused on the high end. Sony with its upcoming 4k headset later this year, Meta next year and then of course Samsung/Google also next year with high end devices. The near future looks good for VR!
Yea me too,that where great times! And i let the memory expand with 1MB with a mod… was so cool… and offcourse the commodore 64 !
That was a great PC back in the day
Any handle or group affiliation one might recognise? :7
I must say, by the way, that in my personal view, a short wire to a battery pack, or even a battery-and-compute-and-fourth-tracking-point pack, is significantly less of an encumbrance than having to have #£@!!! detested controllers in your hands at all times, in order to interact with anything.
It‘s the most comfortable eye box I have ever experienced, it‘s not 4k because it‘s actually 41% higher res than 4k, it‘s got a battery on a cable and therefore it‘s very comfy when properly adjusted, it does some games and with ALVR in TestFlight next week ALL OpenXR and OpenVR games (admittedly with knuckles and Space Calibrator but I‘m way giddy at iRacing on my simrig in this), the iSight is considerably improved in 1.1 and makes interacting for others a lot less weird and it costs less than an XR-4 which I haven’t touched since I got my AVP.
It‘s not a gaming console/HMD but it‘s the first HMD that’s not a novelty.
https://www.reddit.com/r/virtualreality/s/OeNaH7DXKx
Good review of the AVP.
And on the specs from The Verge siting iFixit as Source.
Not quite 4k but close. Estimates 34ppd.
I mean… “4k” is not 4k – 3840 is less than 4000, and less still than 4096 (the actual “whole binary number” 4k, from cinema projection).
No it’s not.
The Apple Vision Pro has a very good display. That’s the big takeaway from iFixit’s second teardown video on the headset (with accompanying blog), as the team found the dual MicroOLED panels inside are the densest they’ve ever seen at 3,386 pixels per inch (ppi). That doesn’t quite put the Vision Pro at 4K resolution, but it’s close. (iFixit notes that the consumer standard for 4K UHD is 3,840.) This is the benefit of using MicroOLED and is also a huge part of why the Vision Pro is so costly.
Only Sony’s new HMD has 4k displays.
If Sony released that headset with SteamVR compatibility for 2k it would shake the VR world to the core.
@Atmos that is utter bollocks, and I do hope you know better (than quoting a Verge article that gets horizontal resolution confused with ppi).
UHD is 4096x2160 which is 8.847.360 pixels.
The AVP’s screens are 3660x3200 which is 11.712.000 pixels.
So yes, the AVP screens are way higher res than 4K and even UHD. There is no argument.
Ugh?
4k means 4000 pixels of horizontal resolution.
Sure the over resolution of AVP is great, not arguing that one given the low FoV and high PPD.