I donāt see this as a negative at all tbh.
In fact I am quite surprised by the unit numbers mentioned in those articles, I would have expected them to be below half a million and closer to 250-300k.
To expect a baseline $3,500 device to become anywhere close to mainstream is ludicrous, even when not considering the disastrous consumer spending behaviour in all relevant markets for the last 2 1/2 years.
With BYD, Samsung, Huaweis, Qualcom etc. all jumping onto the premium, standalone HMD train offering a pancake lens form factor, gesture and ET-based UX, and high-PPI/PPD micro-OLEDS, there is simply no relevant place for an Apple alternative that sits way high above the most likely price point those competitors will offer.
So Apple moved the market (again and particularly when it comes to creating visual design expectations as well as UX āperfectionā), has supplied more than 500k units to devs and a couple of whale customers, and is developing a less pricey successor, that can rely on what is already my favorite OS and ecosystem for engaging with VR and AR content bar none.
Iād say that is a pretty good position for Apple to be in right now and in line with realsitic expectations, given the current gloabl economic climate.
On a personal level, I have never used an HMD as frequently and regularly as the AVP. It has become my number 1 media consumption device and fully replaced my home cinema setup as well as my TV.
Once I will hopefully get compatible controllers from the Surreal Touch KS, I can test how happy I could be with the AVP as a roomscale HMD, streaming via ALVR. As of right now, I use ALVR to play non-motion controller enabled UEVR titles and I am absolutly loving it.
For the simrig I prefer my XR-4 but that has by now become the sole task of that wired HMD.