So you mostly play on a treadmill & have never tried sitting down? I personally wouldn’t call that Room scale.
I started vr on psvr so I guess I got used to seated there first.
If I’ve worked all day, got home & got the kids to bed. I really don’t fancy spending the next 4 - 5 hrs before bed on my feet.
Unless I had a good treadmill. That would probably make it all worth it
Skyrim is the only game I use a treadmill, I have a huge playspace setup for my vive and use all of it when I play other games. Skyrim was mostly an experiment with a utility called natural locomotion that uses arm swing for walking. As far as sitting down goes sometimes I start sitting on my couch nut immediately i stand up because its annoying and unimmersive to me sitting down.
My main point was everyone is different. Your experiences are no less important then mine. Theres nothing wrong with sitting down after a long day but not everyone will do that. I used myself as an example.
Onward surely doesn‘t make much sense seated, and I played Eleven and Golf quite a bit too, and those are clearly standing/roomscale experiences. But I have to admit that I haven‘t played them that much lately (Golf and Eleven suffered because I no longer play with my Vive and the Vive wands, while second best in most cases to the Touch, are better for those two games). The games I spend most time with outside of cockpit games happened to be the Skyrim‘s, Fallout‘s, Lone Echo, Mage‘s Tale, etc…
I played more Beat Saber etc. that of course would remain roomscale, there are games which don‘t really work seated.
No worries. I would love a treadmill but just don’t have a dedicated space for it.
I use my living room as my playspace so it’s a bit more awkward for me with others in the house too.
I remember it did take a bit of getting used to on my psvr but now I just sit down, reset the playspace height in steam advanced settings, so it feels like I’m standing in the game then I can enjoy comfortably for 6+ hours.
I’m completely happy with sitting down on my comfortable swivel chair with tpcast wireless (so no wire tangle) - I feel as immersed as much as when I stand and it’s really comfortable.
Hi sweviver…slightly off topic but I was wondering if you have tried the exorcist legion games on the 8k
And personally, I doubt I’ll ever even try it. (No space for it.) I currently don’t even plan to buy VR controllers. HOTAS is enough for me.
Wireless with total freedom and a big enough room scale area is, and will always be, the most immersive experience. I have not tried Katwalk Mini. A few months back I considered to pre-order, until I realized the limitations. And of course the total price
Well…I dont know, we are all different. But I love to be able to crouch, duck, and just move freely. At least in games that are made for it, such as Skyrim, Fallout, Standout, Pavlov and whatever
Its a good workout Of course a 12 hour session will be painful for your legs, but isnt that quite nice as well? Getting the workout at the same time as you are having fun playing. I think its great. And eventually it may also help a lot of people with their laziness…
Same here, I totally agree!
Sure. Only tested Part 1-3, works as expected! I wouldnt say its a game that really gains from wide FOV. But hey its wide FOV, after all!
It all depends what you play. For flight/racing simmers, of course room scale and Vive controllers are quite useless.
The first year was full of garage developed blown up demos made by 1 to 5 guys. There were great ones among them but compared to regular PC games they were a joke only played because of the novelty factor VR. We got more of thos titles thatn we can play right now meaning that devs releasing such stuff don’t make any money. The logical result is less titles and longer development times. I don’t the see a big issue because we have more than enough content available to play for a long time. I rather have a handful of titles of the quality of skyrim VR a year than 50 more zombie rail shooters.
Dev’s know that there is plenty of demand for good vr games and experiences , things will also improve when the games are all cross platform
Keep in mind I wasn’t endorsing the KatWalk… I was talking of MORE development of a system like the KatWalk-mini that would also provide you with “crouch, duck, and just move freely”… If you had all those things and natural movement in VR… again, the cables wouldn’t be an issue… sorta like in … “Ready Player One”… They had that movement AND cables. I don’t care how big your home is… as games get better the need for more room is always there! You’ve played Subnautica… that world IS HUGE!!! Simply put… wireless or not, VR as it grows is going to create these huge worlds and physical WALLS are going to be the big issue. Let me put it this way… without development of this treadmill system… I don’t care how good the wireless system is… I’ll never be able to run through the Austrian Alps and sing… “The hills are alive with the sound of music” … Not that I really would want to because I hate that movie but you get the point I hope.
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Ive no idea what the katwalks got to do with the development of vr games but if all there really is to play now and future skyrim and fallout its a hefty price to pay
Katwalk isnt very good as your sliding not walking. The future is in omni directional treadmills like Infinideck.
blaming HTC is laughable. They offered a “Pro” headset, while cutting the cost of their full featured normal offering WAY down.
How about Oculus for making you pay extra to get room scale in the first place. HTC and Sony are the reason it’s thriving.
What we are really waiting on is sort of like a stilt strapped to each foot, and as you lift your leg it offers no resistance until you bring it down to a point where the ground should be and then it locks up. Could be used to simulate walking up hills or steps. If there’s a little foot sized treadmill on top you just need enough clearance when lifting your foot that you don’t feel the “ground” beneath you, and when you bring your foot down you feel as though you can even skid against the ground.
If you’re willing to leave home for a “true” VR experience, “The Void” sounds really immersive. I wish there was a location near me.
What they do is build physical environments, with props, rain, fog (water mist), heat, etc. that you can actually interact with in VR. It sounds awesome; I hope I’ll get to try it sometime.
vive pro turned up today nearly sent it back it looked worse apart from sde than my vive decided to change out the lens and hay presto looks fantastic,still dont think it feels worth it but hay ho i now have a hate on for fresnal lens (so bad)im hoping pimaxs are ok no way of telling unless you try ,o well here s hoping for s london meet up
Is it really that much better? God rays? Distortion? Clarity? All better?
What about long term use? VR Sickness etc
Seems daft that a Cheap GearVR Lens is better than a $800 top Vive Pro Fresnel lens but I see lots of people doing it so there must be something in it.
Done a few things to my pro ,
1/ replaced the thick cushion at the back with thin material ( way too hot ) ,
2/ 6mm face cushion increased FOV ,
3/ added 2 small pads above headphones ( cable tie ) to stop it wobbling about whenever I turn my head quickly ,
4/ Set it so the cable is secured right at the back with a cable tie and not on the side ( pulls down on one side otherwise pulling the HMD out of optimal position )
I also did the gear lens swap but It gave me a little bit of left eye strain after several hours ( probably just my eyes ) so replaced the original lens .
Imagine the criticism that the Vive Pro would receive at the hands of Kickstarter testers / backers
Not sure why adding extras to a Vive Pro has anything to do with game software development.
But there is a major development in the software stack based on OpenXR. So this could have caused some wait and see as well.