With DFR having the potential to dramatically lower the performance requirements for VR, it’ll probably be really important for VR going forward.
However as someone who has to use glasses even in VR, I wonder how accurate the tracking will work with the extra light distortion from glasses.
Will there be some sort of active calibration to fix potential problems, or is the tracking not affected by glasses?
Personally I plan on getting eye tracking and upgrading to one of the RTX cards to use the technology, but I’m worried about incompatibilities.
Why? If you are not comfortable with small glasses (if only for the fear of scratching them) and we add a device in between, it sure is even less comfortable. It has all the logic.
I’m happy to use my glasses with the Pimax. I have a small set that sit really close to my face. And I have the Pimax dialled in right with those glasses on and facefoam thickness etc. Am hoping I can add the eye tracking to that set up.
There is the danger of occasional scratches but i’m happy to take it as there’s no alternative. I think there’s an element of being realistic about what’s possible with very cutting edge tech, and if you want to ride at the crest of the wave. Which we are all doing.
not sure why your glasses should not be hardened(scratchresistant), its like a few extra bucks.
not sure about the HMD-lenses though, they might be “scratchable”.
The question would be: If I wear prescription glasses, will eye tracking work properly? And if so, what is the problem with adding a module that goes to the same place as prescription glasses?
Better not to touch too much those (or any) fresnel lenses. It should also be borne in mind that more people could use the device. What will they do in the virtual reality game centers?
I got a fair few scratches on my old rift. You couldn’t see them when it was on. And I found a method to buff them out with a £10 tube off polish and cotton buds that worked just fine.