Lots of great news lately:
Not 100% sure if it comes but they work on it and it and if they pull this off it is a great feature. Saves cost, easier installation. In my case - keep gaming if one lighthouse dies.
Pimax seems to be on a run.
Lots of great news lately:
Not 100% sure if it comes but they work on it and it and if they pull this off it is a great feature. Saves cost, easier installation. In my case - keep gaming if one lighthouse dies.
Pimax seems to be on a run.
I think this also slyly puts to bed any concerns about the tracking quality of the 8k and its sub shell sensors.
I wonder what the performance hit will be though, for using their own sensor to compensate for the missing tracker.
Also, is it completely transparent to the games/applications?
I’m not convinced. In a normal room it might not give any problems but what if you’re in a very light room where lots of sunlight comes in? Will the covered sensors still work as well?
I think because of the wide shape of the headset they are able to have sensors not blocked by your head but to the sides of your ears. So it’s just normal working for the sensors
Ok for the headset since it’s bigger than our head, what about the controllers?
its impressive to be sure.
This is just awesome news. I really hope this will work for us.
Coincidentally I bought just a single lighthouse extra since I play seated sims only.
But whoever wants to use a big space this brings down cost dramatically…
no getting around that my dude. XD I too think this is mostly about width of headset, but do find it interesting that basestation logo in steam vr is changed. so maybe a modified driver to take advantage of that width/ change in tracking algorithm?
Is that what we are seeing, though, or is it just the effect of the width of the HMD meaning its back corner sensors can see the single base station from around your head?
…and that accounts for the HMD; What happens if the guy lets his body occlude the wands he is holding, for more than a fraction of a second?
Exactly. That’s why this is a neat feature but won’t work well in practise with wands.
The controllers seemed to be working in both demo’s so I think this is a red herring. Not sure why on this forum every single piece of upbeat news is immediately inundated with cold water from people who actually are just guessing or putting their own negative spin on things.
We’re just trying to interpret the released information by ourselves because Pimax doesn’t answer often. It’s a bit a result of the lack and changing information by Pimax in this forum. Also, I like guessing and speculating and learning from others here.
If you look at the video clip you can see that the controller does seem to loose tracking once in a while when being held out of direct sight of the LH box - it seems to be greyed out for that moment in the SteamVR window showing the VR devices.
In general, I also do not like unnecessary negativity, but this is just a matter of logic until we understand PiPlay better - if everything at the end depends on the sensoric input from that one box, then losing sight will mean no tracking. As simple as that. So we need more information from Pimax to understand how they would overcome that issue for the controllers, who will frequently loose direct sight to a single LH box. Internal sensors, e.g gyro ? Interpolation of likely movements with sophisticed AI algorhythms ? Everything is possible, butbeing cautious if something seemingly difficult is claimed to have been achieved is not that unusual either…
That seems unlikely since it’ll only provide very minimal additional coverage , especially when they turn enough that only one corner is visible to the base stations.
Can’t quite make out on the video where the Pimax inside out tracker is located. Is it relying purely on IMUs? What is the PiTracking tech based on?
I don’t see anything negative about wondering/asking how it works.
Now imagine this and handtracking module…
So it’s problematic to have 2 or more tracking basestations?
Messing around with one basestation for 360 tracking sounds like some kind of unwanted workaround/compromise.
This is literally the opposite of what this is about and i am genuinely amazed that this is your interpretation of it.
They are trying to create a tracking system that works as well as possible on one base station.
At no point is it suggested that having 2 stations is a problem. This headset uses steam tracking hardware.
Rather than being a forced compromise, this is them being able to do perfect tracking with 2, but pushing to find a way to have even better tracking with one. Its never going to be able to track occluded controllers, but its still worth doing and interesting, to me at least.
If they are using an inside out tracking solution, they could very well handle occluded controllers by following what the WindowsMR headsets do.