@Heliosurge: could you please split this off into its own topic if possible?
Right guys, so I did spend the weekend installing a new seat on my simrig and doing some maintenance so that kinda diminished my time budget to spend on the VR-3.
But I did spend a good 2-3 hours inside the HMD setting up Assetto Corsa (heaviliy modded + ReShade sharpening).
Here are a few more impressions and anecdotes from other people as well as myself trying the headset:
Comfort: The HMD is very very comfortable and can be adapted quickly between users. I had my wife and my best man try it as well; my wife is very small, has a small head and an IPD of 59mm; my best man is also a slender guy and has a freakishly low IPD of 49mm (think cyclops). They had a wide range of other headsets to compare to (OG Vive, VivePro, Quest, Quest 2, G2, Index, Pimax 5K+ and 8KX) and unanimously agreed that the VR3 has the most comfortable fit and by a long shot. I concur with them both and would attribute this to the specific head band construction; there are three points of contact: the facial interface, the lateral top strap and the cranium cradle. The latter two interface with your skin only via a very thin, flexible membrane which is stretched across a frame. This makes the entire setup feel very lightweight and balanced without any noticeable pessure ‘hot spots’.
Optics: The lenses are non-fresnel and do offer an FOV of around 110 degrees; for my wife and best man with their small IPD this was a little lower (around 105-107 degrees), my IPD of 68.5mm offered the full FOV. Yes, it does feel smaller coming from an 8KX but everything else is literally mind-blowing. The auto IPD is a very welcomed feature and worked even for Mr. Cyclops who didn’t report any eye-strain even though his IPD is obviusly not supported. There are no god rays, the edge-to-edge clarity is superb and the resolution is crisp as a 4K monitor. What surprised me the most was not only the 70ppd focus area and how the transition between the two screens was very hard to spot within a game but also the high resolution and clarity of the 30ppd (?) context screens.
Software (Varjo Base): it’s very apparent that this is a professionally developed environment which functionally is very similar to PiTool. I haven’t yet had a chance to really dive into the settings.
I will be using the VR-3 as my daily driver, there is no doubt about it and I’m very much looking forward to testing it for functional use cases; first results with Virtual Desktop were very promising.
Let me know what you guys would like to have tested and I’ll do my best to give it a shot.