The pimax basestations design is still up in the air. How about something beneficial?

Ive felt pretty much ever since i got my vive that body tracking needs to be universal, or at least something close to universal. If they added some additional tech similar to Microsoft’s latest Kinect, would be so amazing. How crazy is this idea?

1 Like

pimax basestation design is probably the least up in the air thing right now honestly. its basically a valve reference design. it requires 0 novel engineering or design, and should be ready far in advance of controllers.

i use a kinect for motion capture , and i have seen software that lets a kinect v2 emulate full body tracking for applications like vr chat though not used it.

i dont think it is crazy at all in theory, i would certainly like to see that or track pucks down the line.

7 Likes

Driver4vr integrates with steam fir kinect, psmove etc.

2 Likes

a kinect 2 is like 17 euro in gamestop or cex. i have 3 for backups .

2 Likes

The idea that I find particularly tantalizing is while kinect4u and a Kinect does work, integrating it into pimax light houses means a more streamlined body tracking that would be in thousands of homes, as apposed of just people who use it for production. My dream is to have roomscale body tracking without any extra steps when launching vr. Imagine that with everybody having eye tracking? Would usher in vr 2.0 along with pmx 8k hmd 2.0 that it is.

Checkout Driver4vr as it does allow multiple tracking solutions together. Just not sure about lighthouse.

2 Likes

The only problem with lighthouse at all with Kinect is the sync flash. If you use a sync cable it’s fine.

1 Like

Well good news. V2 lighthouses don’t use the sync flash from my understanding. I beleive that’s why the v2 lighthouses are not compatible with v1 tracking.

If I have that wrong please post a link so I can be more informed.

2 Likes

That’s correct, no sync flash on 2.0 . So 2.0 lighthouses can only track 2.0 devices BUT 1.0 lighthouses can track both. Iirc the start/stop is built into the encoded sweeps.

As far as body tracking goes…I mean it sounds kinda cool but it would be yet another proprietary feature that wouldn’t be usable in most software and would add cost to the basic hardware for little to no return. We’ve already got that RTX crap to contend with, I feel that’s more than enough.

2 Likes

It took 2 years from the VERY first consumer hmd to get to eye tracking. How far off do you think valve or oculus is going to wait for a key social component like body tracking.

2 Likes

Lighthouses are meant to be a self contained unit that only needs a power cable and doesnt need to be connected to the pc. Adding cameras means you now need to connect the lighthouses to the pc as well which would be, in my opinion, a downgrade of the system. The whole point of them is to not have wires all over your living room.

Edit: Not to mention if I had to guess the vibration from the lighthouses would get in the way of the camera

1 Like

Vibration can be offset, but your right they would need to be wireless minus power. What about data over power? Or maybe the basestations send the body tracking data via the hmd?

Vive Tracking pucks & like can be used to extend tracking

That would indeed be cool. Has anyone ever done anything with wireless Kinect transmissions?

1 Like

VicoVR I think was making a kinect like sensor that works via bluetooth.

Here is a link but last I checked was a bit hit & miss

1 Like