it is not a working prototype. re-read the update. it is a 3d printed. prototype and subject to change.
Oh I understand exactly what it is, I know full well that itâs just an empty model, but from that we can see possible problems when it comes to the practicality of that design. As I said before, we are free to express our opinions based on what we are shown, and offer alternative ideas if we have them. Itâs called âconstructive criticismâ.
@deletedpimaxrep1 please donât change the controllers they are perfect
I would do it this way but that is just my personal opinion.
@SWAT
I like your idea problem is the ring holds the sensors and the sensors need to be seen by the base-stations and normaly the base station are mounted high on the wall or on a tripod.
[quote=âSkynet, post:65, topic:5870, full:trueâ]@SWAT
I like your idea problem is the ring holds the sensors and the sensors need to be seen by the base-stations and normaly the base station are mounted high on the wall or on a tripod.
[/quote]
You might have a point there. Although I think that as long as one side of the sensor bar can see a base station it should be OK, but problems might arise when you point the controller directly at one of the stations, then with the sensors being on the sides it probably would lose tracking momentarily. Simple fix, more sensors along the spine too!! :D.
Wonder if something that moves trying to get the best view would be an idea.
Hehe wonder how many sensors need to be seen by the base-stations at any given time.
You mean a moving senor bar? Imho that would complicate tracking immensely not to talk about the costs and that moving parts tend to break. Less moving parts is always better.
Red Dwarf cast spotted using the next iteration of Pimax tracked controllersâŚ
I like your design SWAT, it looks much better for avoiding collisions. The closer the ring matches the position of the hand strap the better

@deletedpimaxrep1 please donât change the controllers they are perfect
+1. @deletedpimaxrep1 I hope you keep this design, is so cool.
Keep in mind though with tracking in theory should help to avoid collisions.
But i do agree with all the feedback providing examples where potenial collisions could occure. As this can provide ideas on testing the designs application. Ie Archery, in game eating etc.
But overall very impressed with pimaxâs efforts! @deletedpimaxrep1 Definitely demonstrates how the community has influenced the crestive process!
By refetence I think pimaxâs design may trump valveâs. However we need valve, game devs & controller mfgrs to work together so one can select controller pic to be used in game for settings
For example i have a razer hydra. While a nice controller i need to memorize my controller layout & remember how the vive wands translate.
Excellent work, coming along nicely.
The menu and system buttons are really close together on the trackpad button. Will cause mis-clicks. Looks like there is room to move the buttons apart.
One of the few flaws in Oculus Touch is the menu button being directly under the thumb stick, which in vigorous play means the menu button will inevitably get pressed mid-action by the ball of the thumb. Hard to tell for sure from the picture angle but it looks like the menu button on this Pimax joystick controller version might have similar positioning - directly under the path of the thumb when it is on the stick. If the button can be moved to the side away from being directly under the stick thumb, then it will be much less likely to get pressed unintentionally.
That ring design on the Pimax controllers will interfere with bow use and probably some other things in VR like using binoculars or eating motions. It is not uncommon to need to bring the thumb close to the face in different applications. Maybe the top of the ring could curve forward above the trackpad/stick instead of toward the user.
What might be an idea once the Tracking âringâ so to speak is finalised. Might be to an idea to have a 3 point electrical connection for modular tracking option. 1 positive, 1 ground & 1 return to relay to shut off valve tracking.
Ie clip over valve sensors the electrical connector could provide power to leds for inside/out tracking while disabling laser tracking.
Clip on could have ir leds for hand tracking module & if oculus constellation sdk allows for 3rd party controllers⌠If this works a driver might be able to be made to allow oculus users a different contoller option. (More customers)
White leds for say a wmr type optical tracking option⌠Etc.
When it use with the inside out tracking module, the tracker will be at the middle of HMD, so it need the ring inside.
canât bring hand toogether on mixed reality too, same problem of big ring.
Inside out will not work with valve laser tracking. Thus my post above yours.
Ever read that pimax considered about this, may use with other module.
The point being if it only has the laser tracking sensors, there is nothing for the inside out module to track. Wmr tracks white leds, oculus & hand tracking modul tracks by ir. The laser trackers are recievers.
I am thinking of qualcom snapdragon 845 vr, they using camera for roomscale and ultrasonic emitter on the headset to track the controller.
Not sure can make combination of laser and camera or not, ever thought about placing base station of nolo on the head to track the controller, but may be too much heavy. lol.
Thanks for your support and suggestions! We are collecting all your feedbacks from Pimax forum, Kickstarter, facebook fan page, facebook closed group and youtube and will discuss with the team and community to improve the design.
But donât forget that you need some space for the hands to be able to move within the ring - especially here given the ability to let go of the grip.
Itâs a fine balancing actâŚ