The dream of a free vr metaverse under linux, all open source

The dream of a free vr metaverse game on linux, all open source. Is there anyone here who dreams of it like I do? a diction says, if you can dream it you can do it! but this cannot be imagined on its own … has anyone else here already thought of something similar?

Sansar-type metavers don’t run the streets … I want the same without linden dollars, a game where everyone puts their stone away from the machines and money projects.

What do you think ? wish you could believe it?

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if it must be on linux, then it doesn’t sound very free though. :upside_down_face:

These kinds of things has some issues though. they must be places that people would want to log on and spend time in in their own right. Otherwise there’s almost nothing you can do there that isn’t easier and faster to do just by opening a web browser. Why would I put on my vr gear, navigate a cyberverse, spend time in a virtual queue being harassed by virtual salespeople, assaulted by holomercials when I can just click “amazon.de

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not just a place to hang out. There could be a well-built role-playing game with vr graphics to support it. but as you say, the problem would come from those who seek to speculate … the ideal would be that people could invest in it something other than money but quite simply the pleasure of creating and moving forward but the … . I doubt human nature

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Here is a link that may interest you.

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This link looks promising as well.

@SweViver and @Alex.liu and @mirage335 you might want to take a peak.

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TrueOpenVR Drivers.

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Thank you yes it is very interesting it deserves to spend time to find out.

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There are lots of Open Source Gaming out there.

A Blender make open source game that would be cool if fixed up and made for VR is YoFrankie! From free movie Big Buck Bunny.

Yo Frankie! - Wikipedia!

Blender VR

Really, the question is, do you want to develop this?

Also, the software tools to do this are barely there. If anyone wants to succeed at this, they need to start by polishing up the infrastructure. Just trying to make something like this from what already exists (like bad netcode) was one of two mistakes made by Frontier Developments in creating Elite Dangerous. Just trying to create a really slick graphical/animation environment was the mistake made by RSI in creating Star Citizen.

One of the most promising developments in that direction was OpenCroquet, which was a 3D universe based on Squeak - a Smalltalk environment. The concept worked pretty similar to WWW, there were “portals” that could be used to go from one world on one server to the next on another server, like links.
The community was very creative, due to the free programmability from inside the world, people made everything from exhibitions over physical learn experiments to interact with to stories and little games.
Unfortunately one of the main devs (not Alan Kay) had an accident and development didn’t really recover afterwards.

There was a follow up project that survived a few years longer. Also no updates since 2010 now as it looks though: http://www.opencobalt.net

Edit: Apparently some members of the original Croquet core team have started a rewrite based on Javascript instead of Smalltalk. Collaboration with TiltFive (AR headsets for tabletop gaming) looks interesting! Seems to be an SDK now though and not an open world by itself on first sight(?).

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Nop… Open source is really great but can’t compete in current VR environment… the title say it all : “Dream”

Just using quality 3D asset for a game cost $$$ if you want free there is the Facebook way.

Why not change the paradigm and say affordable cooperative development…

You do realize Unity and CryEngine have reasonable licenses with source-code access, correct? And that some usable open-source graphics engines do exist?

The challenge with doing this sort of thing now is not lack of software, open-source or otherwise.

Integration is the problem.

the term “free” was also in the title… Unity just begun is entry on the stock market far from a free enterprise. Free is way more problematic then open source should have made the distinction in my comment by it’s was not specifically dissociated in the title.

Free and open source project are really great but can’t compete in current VR environment… the title say it all : “Dream”

I think the op with Free might be referring to microtransactions that many games put in there. As for competing? Who says a project needs to compete with another? A projects merits will stand on it’s own. I have looked at Linux OS builds that are literally a 1 man crew and quite polished.

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Linux is a notable exception, Arduino another. Each week someone get the winning loto ticket but it does means it’s the general rule… and content creation is also money extensive. My experience is that without cash input those projects remains marginal and only interest specific

by the way open source simulated world already exist should be possible to add VR if not already done:

@Demian
http://opensimulator.org/wiki/Main_Page

was compatible with of second life client ( emphases on was)

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@Heliosurge
info from OP mention of sansar, very interesting by the way

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Seems someone tried 2 years ago…

Follow up :

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The difficulty with any project is engagement. There are lots of tools out there to create nice things using open source tools. However it needs a good team as base. Sometimes free projects have been killed due building an idea off of a franchise.

Sure this type of idea the op has would not be easy. But all ideas start with a discussion weighing pros and cons.

As you mention there are already previous open source projects that have been attempted in the past and faded. On the plus that means there are available starting points to build off of. Vs closed games that get discontinued and simply fade as no one can simply pick up the code and carry on.

And yet, all kinds of content is created on ‘the internet’ of ‘web pages’, which we browse with ‘Mozilla’, an FOSS (yes, Free and Open Source Software) application among others.

The problem here is that those who have tried to create something similar for VR so far have gone for an implementation too literally like web browsers in 3D space. When what is actually needed is a completely scalable system to merge third-party 3D objects, graphics, and physics engines.

We have been almost there for a while. Someone will take it the rest of the way.

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