The color scheme for pettitte vr headsets is suggested 2020.3.15
After a lot of debugging, I found the best method of color mixing, after each debugging before and after the comparison, the effect can be said to be a sea change, I used pettitte 5k xr helmet, my debugging method, should be more general than pettitte’s whole series of helmets, may be slightly different, but the general principle is universal
One, improve the backlight brightness, the overall effect can increase by 15%
I use the old version pitool: 1.0.1.197 _R244, this version comes with a backlight brightness adjustment, the latest version pitool, remove the backlight adjustment is, but when I pull the backlight brightness to the highest picture feeling brighter, more comfortable, but the white fog, gauze is basic didn’t increase, and low when backlit, clearly darkened, no high when backlit screen is satisfied, the new version pitool should be restored for xr this feature
Two, black level, choose dark black, the overall effect can be increased by 35%
At first, I never paid attention to this adjustment, but maybe it was due to the recent firmware update. When I chose the black level as dark black again, the whole picture had much less gauze and white fog, and the effect was obvious
Three, contrast, choose +1, brightness, choose -3, the overall effect can increase by 50%
This is a little bit more complicated, just remember that the contrast is always +1, it’s not necessary to go beyond 1, and the brightness is usually -3, or -4, or -2, depending on the situation. Here’s how brightness and contrast work:
1, when the brightness is lower, the overall picture of the gauze, white fog less, this is good!Is having a negative effect, but the brightness is too low, when subjected to a dark scene, you will can’t see the details of the goods, the enemy’s face hacked into pieces, so the brightness values depends choice, if choose - 4, picture is too dark, you can choose, or 2, usually the more colorful, the material of high resolution, less dark scene of the game, adjusted the better the results
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For contrast, I chose +1 to make up for the darkness caused by the low brightness, but!If contrast ratio is too high, can cause dazzle light phenomenon, it is the more white object, the more luminous, such as white cloud luminescence, white into a piece, text luminescence, also can’t see the detail at all, all a group of white, and the light also lets the eye uncomfortable.You can even adjust the contrast to 0 when it comes to flashy, bright games, as long as you don’t feel dark
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Above adjustment. When you enter steamvr room, you may think it is not good enough, but I found it suitable for most games
I just looked at the computer screen, then look at the image under the helmet, toning after basic difference is not big, basic can’t see the white fog, gauze, extremely close to color, but oled screen, in theory, no clear LCD’s helmet, margin serrate, such as more so, more not the edge of the computer display is exquisite, is the simulated images, because the picture is taken not to come out, the game is a prison bosses,
On the left is the computer screen, and on the right is the screen that I’ve been looking at over and over again.
I think 8kx resolution and ppi have exploded, so everything should be better
Ps:
This article was published in baidu tieba HTC vive
In addition, please note that mine is the 5k xr of the ole screen, and the small PI helmet of the LCD, which does not have a black level, but it can be improved a lot after color mixing. Artisan users have listened to my advice to modify the brightness and contrast, and his feedback has also improved a lot
Vr headsets with higher resolution, such as 8k+ or 8kx, especially the latter 8kx, can also improve color and reduce haze due to their increased resolution and ppi, as well as improve clarity. With feedback from players, 8k+ is better than 5k+ in color.
In addition, the LCD screen, clarity is better than oled