For those looking to add stereoscopic rendering on a large virtual-screen, and don’t care about motion-controller support etc, you can use SuperDepth 3D/VR with any game that supports ReShade. Support has gotten much better with ReShade 5.x, and SuperDepth has matured a LOT over the years and now produces results that nearly rival G3D in some titles; with very low distortion and natural-feeling depth, as long as you don’t push the depth too far.
I’ve played with a number of solutions; the maker of SuperDepth makes a basic VR viewer; Vorpx desktop viewer supports SBS mode, but currently the fastest solution I’ve found is Virtual Desktop (available on Steam). This used to be one of the slower options, but updates have made this much faster and I’ve found I can push many very modern AAA titles to 60fps at 4K. It’s also got a lot of controls I like; screen curvature etc. and it supports a few different 3D modes (SBS, Top and Bottom, etc.)
- Download Virtual Desktop (Steam)
- Download ReShade 5.x ( https://reshade.me/ )
- Download SuperDepth ( https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader )
- Install them as per instructions ( Install ReShade to correct game directory then manually copy-in the latest SuperDepth3D & VR shaders. You do NOT need the basic “SuperDepth” shader available directly in the ReShade distribution as it’s extremely limited in function. )
- Launch Virtual Desktop and assign hot-keys so you can toggle SBS mode easily (you’ll see the option on the main Virtual Desktop screen). Set the other Virtual Desktop options as you desire.
- Run your game as usual and you should now see the game on your HMD
- Do the initial ReShade setup ( default for overlay is the “HOME” key )
- Choose SuperDepthVR unless for some reason a title works better with SuperDepth3D.
- Turn on the SBS mode using the hot-key you set in Virtual Desktop
- Have fun playing with the SuperDepthVR settings. I suggest using the Saturation and Sharpening built-into the SuperDepthVR settings (towards the bottom). You may also want to try reducing the default depth a bit, as I find the default amount of depth will produce more distortion than I like, and the 3D effect is often still quite acceptable with that setting turned down a bit. You’ll see there are a LOT of settings in SuperDepth3D/VR, and every game is different, so you may need to play around quite a lot to get things perfect; what works great for one game may not work well at all in another. ( Cyberpunk, for example, likes the depth-balance (near <> far) pushed way, way out which is very unusual. Try 250 on that with a depth amount of only 10 or 15. )
Recent titles I’ve tried that work well with this Virtual Desktop / SuperDepthVR solution are Detroit: Becoming Human, Greedfall, Cyberpunk, RDR2 and LiS3.