Yeah I am puzzled with that too. I expected 2080 minimum spec. Although it’s of course possible to do it in software. But why not support amd then? I don’t get it neither
Where do you see that? It says Pascal just supports “SPS” Single Pass Stereo
Yeah I am puzzled with that too. I expected 2080 minimum spec. Although it’s of course possible to do it in software. But why not support amd then? I don’t get it neither
Where do you see that? It says Pascal just supports “SPS” Single Pass Stereo
Quadport rendering in starvr one.
Turing initially had broken smp (multi-view rendering)
But that’s a different technique, that’s “Simultaneous multi-projection”. Although basically it also divides the screen into different viewpoints, this doesn’t add extra details by turning the camera angle.
Multi view port rendering though was already being utilized in Cad type software from my understanding.
Yeah it’s of course perfectly possible to do it in software instead of hardware acceleration.
Presume doing something like that as with say a sim with 3 monitors with 2 representing left and right views.
Maybe the reason why 1080ti is the minimum spec because it only can use 110 degrees field of view mode in Compass, or 210 degrees using single pass stereo with a 1:1 aspect ratio reference render to stretch it out to 16:9 widescreen, which creates the distortion effect, because Pascal cannot use SMP.
Anyway, the fact Compass plugs into SteamVR leads me to believe that StarVR is in fact compatible with all Steamvr games. What remains to be seen and what we should ask their developers if the headset works in 210 degrees fov mode in all SteamVR games using simultaneous multi-projection/multiview rendering if you have a 2080ti, and if 210 fov mode works with only 2 viewpoints using a 1080ti
Pascal can and does use SMP. See link above where smp was broken on Turing and works fine on Pascal.
Your confusing SMP Multiview rendering with Turing’s newer Multi-view rendering. Nvidia added the Hyphen to differentiate the 2.
Well if it can then the 1080ti should be able to do 4 render viewports, what remains to be seen is whether StarVR have figured out a way to use their 210 fov mode with 4 viewports in all steamvr games. @JMB3D can you ask them that question?
StarVr One is a Vr Headset for dedicated games room
The Headset is thought for developpers to run specific games for StarVr One
and to change the user without assistance.
The headset is not thought to run steam games
The project StarVr One is already died, trust me.
MRTV is making a lot of fuss about StarVR One,
It has great FOV, It Has not Distorsions so the lenses are great,
a lot of hi tech bla bla : Oled display, auto IPD adjustment
and Pimax is … (worse ?)
Friends,
I don’t have Star Vr One, I don’t have Pimax 8K X
What could be my experience with Star Vr One ?
A high tech piece of forniture.
When i will put my hands on a game or a demo
I will be distracted by a blurry image because my eyesight do not concentrate on a point
too much.
The sweetspot given from eye tracking is very small
Reviewers said they could see the part of the screen between that eye tracked and the part not eye tracked.
Are you with me that this thing is distracting as distorsions ?
MRTV has attached Pimax for 110/120 hz he did not find in Pitool
but he is not considering at all the fov rendering on top of the low resolution
of StarVR One because it was all perfect FOR HIM at the demo
I AM NOT MRTV
you are not mrtv
FOV rendering instead is very usefull when you have a VR Headset
with high resolution as Pimax 8K X
This is another proof that StarVr one is a Vr headset for developpers
What could be my experience with Pimax 8K X ?
I am a backer of Pimax 8K X for the resolution “8K” (2x4k)
I am worried from distorsions
but i am not worried from Pimax 8K X
Why ?
YOU HAVE A FOV, this comes before the FOV of Pimax 8K X
My fov is very small and i do not move my eyes
So i Cannot see distorsions
and all technics to enhance the frame rate are fine for me
because i should be in the sweet spot
Sweviver said the sweet spot of Pimax 8K X is 120
Someone said about 8K+ the sweetspot is 90
Watch Starvr one homepage and move the viewfinder simulating eye tracking
I am not convinced from Star VR one
Cheers
StarVR OG was specific for content built for it on a closed platform. StarVR One is quite different. You yourself are making a lot presumptions.
As for what can it offer? +50° Wider FoV Auto Ipd, Eyetracking out of the box and this is several Wide FoV generations. Where as our Pimax is first Gen Wide FoV.
It may have accurate Wide FoV where as Pimax once dissected was found to have several compromises making not suitable for some technical applications.
While I have my doubts how good it could be at a low res for it’s Wider FoV. One would need to try it hands on to have a clear idea based on individual xp facts vs hypothetical ideas.
However for $3000+ I will be satisfied with our better priced lower FoV headset with it’s compromises and all.
Starvr One is old for resolution compared to Pimax
If Pimax years ago would like to make a VR Headset costing $3000
This headset would have had tobii eye tracking (costs a lot) , auto ipd and Oled for sure
because years ago the tech was oled
Instead because the target of Pimax are consumers we have an upgradable headset
with high resolution LCD for as low as $1300 price
Sure, but it’s coming with distortion and weak colors. Kind of 2 deal-breakers, at least for me. Others don’t experience distortions or don’t mind the colors, for them it’s indeed an easy choice.
I might end up buying both StarVR One and the Pimax 8K X. We’ll see
Yeah, for now I’m also in the race for both. Not sure yet, but I might end up with both too.
You forget og StarVR was 5k. Xtal has Wider FoV than pimax but at a cost of lower vertical FoV.
As we know from Pimax have said they have 80% panel utilization. With what we know of Xtal this is like 80% Width of panel on a 5" Panel that would mean an approximate of .75" loss in width Utilization. We’d have to examine the Data provided from Sj’s Teardown and the fellow whom bought a 4k panel to replace one he broke. I believe his info is on reddit.
StarVR One is claimed to I believe to have almost 100% panel utilization meaning very little waste in Res Loss.
Custom Panels made for their custom lenses. Meaning it has to be seen to be able to appreciate or scorn it.
Now is it likely to be a good fit for Desktop replacement? No probably not.
Pimax’s primary target is the consumer space. StarVR and Xtal is primarily targetting Enterprise and commercial hence things like Auto ipd. If the FoV is technically accurate it has applications well beyond gaming entertainment like fully realistic simulations usage. Not to be confused with game sims.
Each headset has it’s targetted space. Oculus is going after mainstream adoption. There Sdk points to there ready for when they choose to release a Wide FoV headset. Considering Oculus is intended to be a closed Hmd ecosystem shows they indeed are or preparing to release a wide FoV headset and at a guess probably with in 2 years. When GPUs to power them will likely be more affordable for average consumers.
Pimax is ahead of the game targetting consumers and they need to get things moving smoothly with updates on accesories, updated sdks, consumer friendly software(that is not always beta) and releasing their accesories that are way overdue(in house items).
One of the goals for OpenMR forum is to be open to all things AR/VR/MR.
Upgradeable Headset, what are you talking about?
Extensible Headset. The last truly upgradeable headset died OSVR.
I think that ventured ended up killing Sensics as a player
Indeed especially with Razer jumping ship; but that should have been expected.
The curious thing with Razer should have made the next version of the Hydra at that time and might have helped them gain a foot hold.