Hi everyone, I have setup a bug report on the official EA site for Star wars squadrons to try and make the developers aware of this problem so that they may review and comment and maybe implement a fix for it if enough of us hit the “me too” button.
If anyone would like to see this game engine work without requiring “compatible with parallel projections” then our only chance (admittedly a small one!) is to sign this bug report.
They have hardcoded the viewports without pulling from the API. There are Rift CV1 users that report double pictures when they roll to the extreme of their IPD. WMR headsets got the scale wrong. And we got double vision.
Depends. Just rotating viewports is simple enough (few minutes work). But there could be post processing/visual effects/special rendering techniques etc. that are calculated/optimized assuming parallel views and those might be hard to fix.