I have been doing extensive testing with FFR in Il2, especially the new release which I was VR testing and FFR, although can be a great benefit - it just isn’t stable.
Do we know if there will be improvements with the next PiTool release?
At current it is approx 50% usable, half the time it crashes the program, the other half, it doesn’t.
It is most frustrating. It is no issue in Assetto Corsa (old version), I wonder how it is in DCS? In Il2 when it works it really helps and is a huge benefit.
Definitely the way forward with high quality VR especially at high render targets where the outer edges do not look like pixelated vomit.
I know there is also a problem with SteamVR Home and FFR especially at high render targets. I wonder if it is a SteamVR issue…
I have submitted a driver support feedback form to Nvidia about Fixed Foreated Rendering.
I am now using driver 436.48 and I am getting the same issues as the previous 2 drivers. Il2 and also SteamVR Home have issues with FFR
I might also contact Valve about it as I am not sure if it is a SteamVR issue but SteamVR itself doesn’t seem to fall down, just those programs running through it.