When I play The Climb, first off the intro logos are only visible at the extreme right edge of the display, most of it is black. I didn’t even realize it was working until I put my headset on and could hear it going. But then when it gets into the game, the resolution is low, like really low. I only have Pimax at 0.75, that shouldn’t be the issue (other games like Lucky’s Tale look quite sharp at 0.75). If I go into the game settings and crank up the in-game resolution multiplier as high as it can go, I can sorta read the menu text.
Even worse is Blaze Rush, it’s like that game is at 320x240 resolution no matter what I do.
Yeah, original 8k backer. I’m used to playing these games on Oculus Rift, so no it’s not just low-res textures, something about the interaction between the Pitool and Oculus game is causing the problem. It may be that The Climb has some sort of scaling resolution based on performance (not sure) and it doesn’t like the performance it’s getting from the Pimax, but Blaze Rush definitely wouldn’t do that, it’s a pretty simple game, one of the Rift launch titles. Also note, The Climb has a warning icon you can enable for low-framerate - that icon appears at full resolution, but nothing else does.
Oh, I’m using the current stable Pitools version (not the beta), and a 1080ti.