I bought an Oculus game called Chronos: today but cannot play it because I get:
“please check that your headset and sensor are connected”
Now Chronos can be played with either a controller (I have an Xbox One) or the Touch, but I think the game is checking for the second USB port sensor (which is not present with PiMax)
Does anyone know of a way to emulate the sensor in the USB port (I’m thinking of somethink like vJoy). (vOcSensor?)
So you are saying that if I buy one PSEye, then use PSMove, that Chronos will get past the sensor check?
In that case, will the PSEye also work for the “lean in” function? I was watching a video of Chonos where the player could lean in for a different view angle. I thought the Oculus sensor works by using IR LEDs on the headset which the pimax does not have.
Yes, one pseye will get you past the sensor check. You won’t need a psmove if you don’t want one. You just need the camera. You should be able to find one pretty cheap.
You won’t be able to get positional / leaning tracking with it. You can get 360 rotational tracking and vive controller emulation with 3 or 4 ps eyes and 2 move controllers, but it is a lot of effort.
I got one eye on order from Amazon. $6 is not bad.
It sounds like the one eye does not really need to be pointed at anything or calibrated or the like (just watched the PSMove setup video), just connected.
Later on I might want to get the controller and extra cameras but for now just for seated games with the XBOX controller I should be good to go.
This has drove me ruddy nuts,thought I could get away with emulating in OSVR,like the one for Pimax that Crony did still trying that method,as It’s hard to fathom as it’s silent and in Chinese !
But this does seem a great alternative,will be getting the NoloVR at some point might even get a move set up going for the time being,I have picked up a cheap Leap Motion so could go for all 3 emulation methods at this rate
However I am getting the feeling that PSMove service is not the answer to this problem. It is designed to used with the PS controllers. It could be made into a positional head tracker by strapping a controller to your head, but I am not certain that is will actually let the system (Oculus/Revive/SteamVR) think that the Oculus sensor is present and allow Chronos to get past the hardware check.
JonnyPanic, what is your setup that allows you to play the game. Are you using PS Move Controllers with PSMove service? I did not get those, only the one PS Eye camera.
It does work, believe me. It doesn’t do head tracking, but all you want is a dummy device to trick Oculus Home into letting you get past the check.
I have the psmove controllers too but if I want to play Chronos, I just have one pseye plugged in, no controllers.
I just plug in the pseye, launch psmove service, start steam vr (I can see the camera on the Steam VR panel), launch the game through revive, and it works.
If you can’t see the camera in SteamVR, yeah it must be a psmove service problem.
If you are having a problem after the camera is installed, I suspect it is a problem with revive. I launch revive through a shortcut on my desktop with admin rights, recently there was a problem and it became necessary to do that.
What exactly is the problem you are having with installing the camera?
Ok I just read the post. It seems that they aren’t aware of the fact you can use this solely as a way of getting past the check. It has nothing to do with tracking the HMD. It works because using psmove service plus revive emulates Oculus Touch. You launch the game through revive (once the camera shows up). In Oculus, you don’t need to do anything, it won’t detect the camera whatever you do. All you need to do with Oculus is have Oculus Home running in the background.
Do all of your other Oculus games work ok through revive? If you don’t have any, I would try a free one like Lucky’s Tale. Think you don’t need the sensor for that. Good game, too. I’ll try to get a photo of Chronos so you know I’m not talking shite. Hope you manage to get it working.
Fantastic, it is really helpful to see something that is working and see the icon on your steam VR panel.
Revive starts automatically with SteamVR. I don’t do anything additionally to start it…
If this is the case, I am sorry I made you go out and buy the pseye, but is it possible you need the psmove controller to complete the steam setup?
That’s the only reason I can think of that your camera isn’t working, since I see you followed the steps with usb drivers etc.
If you could borrow one from somewhere maybe you could test it.
What do you see in psmove config?
Have you tried doing the room setup in steam vr?
Once you do get the camera working, I think you have to run revive from the shortcut because you need admin mode, because of a recent Oculus update.
I’ll go back to defaults and see if I can get it working without any using the controller at all from the start.
Update:
Ok, so this is hopefully good news. On my computer, the tracker appears in Steam VR without any input from the controllers. I don’t need to do the controller setup to get the camera to show up on the Steam VR panel.
No worries about buying the PSEye, It was inexpensive and I eventually want to build up a full roomscale system anyway. I do see a possible error message in the output I posted above so maybe the PSMove programmer can help me past it.
Would you do me a favor? go to your C:\Program Files (x86)\Steam\logs and delete vrserver.txt, Then with pimax and PSMoveService running, start steamVR then shut it down, then send me or copy/paste the contents of the log here to this forum. I’d like to compare it to my logs.
I am using 1.1.92 and .251 (I think - the latest) fw. I have tried all the new drivers and went back to 1.1.92.
Mine has previously shown up as a Rift in Device Manager. In order to get Extended Mode on 1.1.92 working you have to delete it and any extra monitors (though now I just use Steam VR’s extended mode, it is much less hassle).
VRidge is from an old installation. Before I got Pimax I tried out the psmove service controllers using my phone and VRidge. I don’t actually use it now. Guess the drivers are still installed. Maybe that helps? I dunno.
I use Pimax mode, but never use Piplay at all, just the piserver running in the background. Then I mostly use Direct Mode in Steam VR, and use Disable Direct Mode in Steam VR if I ever need to play a game that uses extended, like for Half Life 2.
To see the other monitors, make sure you have selected Show Hidden Devices in Device Manager (or some such thing - my windows is not in English). There is probably a few of them.
The SteamVR panel still does not show any sensors or lighthouses (only the HMD shows green). And I did verify that PSMove service is required to run Chronos and that it does appear to be opening the PS Eye camera.
I wish I could point to one thing and say “it was this” but because I did so much without testing Chronos each time (I was looking for the sensor icon) I’m not sure what did the trick. by 2 am this morning I had reinstalled and reconfigured Revive and PSMove and put SteamVR back to default settings, tried SteamVR in both direct and extended mode, tried Pimax version 1.1.92 and 1.2.57, bluescreened Windows 10 a couple of times (SteamVR and Pimax 1.1.92 both in extended mode bluescreens Win 10). Rebooted dozens of times.
In the end, here is my configuration and how I start it all up:
Pimax 1.2.57 in Pimax mode (I have investigated a number of issues with 1.1.97 but not having much luck getting it, steamVR, and Oculus/Revive driver to all play nice together).
Start PSMove Service (AS ADMINISTRATOR) with only one PSEye connected.
Start Steam AS ADMINISTRATOR (to avoid the "failed entitlement check of even free Oculus games such as Goat Mountain, and Lucky’s Tale)
Start SteamVR from the Steam task (note that only the HMD icon shows green, not any of the controllers or lighthouses and there is no PS Eye icon). Steam is running in direct mode (in SteamVR extended mode (disable direct mode, the the steamVR panel loos the same but the game does see the hardware on my system)
Run Chronos from the Revive tab inside the Steam Big Picture panel in the VR HMD.
(notes:
In device manager, the HMD only ever appears as a Genric PNP monitor, but after all the stuff I did last night, the SteamVR log now reports it as a Pimax device, not a Rift any more.
In general I have been noticing some juddering when I turn my head that was never present under 1.1.92 so I’m hoping iMax is thinking about performance for their next release.
Thank you to everyone’s help, especially HipsterSloth908 I(one of the developers and supporters of PSMove) and Jonnypanic on the PiMx support forum! I could not done this without bot of their help and especially being able to see jonnypanic’s logs and understand the details of how he got it working.
I hope these two long threads help others fighting the same fight: