Smart Smoothing?

Does anyone have actual success with the current Smart Smoothing function?

In Elite Dangerous I changed my rendering and settings so I’d get roughly 40-45 fps inside a station, and Smart Smoothing is supposed to increase 45 fps to 90 fps, but I can’t see any difference with the setting on and off.

With fpsVR attached to my controller, when I move my arm and the fpsVR display, I simply see echo images in each eye, so it looks like the window is in 2 locations at once while in motion, just like how it looks if I run at 45 fps with no Smart Smoothing.

If anyone has any suggestions to what I can do to have the Smart Smoothing function to work properly, I’d like to hear it.

Ps. Is there any news when we’ll get fixed foverated rendering on the GTX 9/10 series?

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You need to have fps above half the refresh rate that you set for the headset. So if your headset is set to 90 Hz then you need to have more than 45 fps in the game for smart smoothing to work.

Some people suggested you must be between 60-90 fps for it to work. If you can’t get it to work at 90 Hz, close SteamVR and reduce the refresh rate to 72 Hz or 64 Hz in PiTool.

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I have very strange experience with Smart Smoothing. Sometimes, it works ok’ish, but most os the time it produces a lot of artifacts, objects look like they are doubled at a small offset. Framerate is above half refresh rate.

Anyone figured out what is causing SS to produce a lot of artifacts? So far, lack of working ASW analog is my biggest issue with Pimax device. Not even 2080ti is capable of pulling off 90FPS with decent resolution, so smoothing will be very relevant in a foreseable future.

I still don’t get why Smart Smoothing kicks in when your frame rate is ABOVE a certain number instead of below it. It makes no sense and it’s not how Steam’s smoothing works. You need help when you’re struggling, not when things are going well. :upside_down_face:

The goal is to make 45FPS look like 90FPS. That’s why it kicks in. That’s identical to how other headsets work too.

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Steam smoothing kicks in when you drop below a certain number of frames and adds extra frames to get you back up to a smooth-appearing frame rate.

So does pimax - vive and pimax 5k are 90hz, so if you drop below 90fps it inserts a calculated frame, it can do this as long as it doesnt have to insert 2 calculated frames, so half of 90fps is 45fps, so it stops working if you drop below 45fps as it needs to wait for a real frame again before it can calculate another frame to insert. It works when you drop below 90fps, but it can’t keep on working all the way down to 1fps because its just not practical to expect 1fps to look good under any circumstances.

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SteamVR inserts 2 or even 3 calculated frames. If I’m at 45fps before smoothing, that’s almost livable. If I’m at 30fps before smoothing then I need help.

SteamVR will kick in and help at 30fps. Pimax won’t?

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Avoiding artifacts becomes much harder when more than 1 frame needs to be inserted.

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I love my 5k and I very much respect the people at Pimax. I’m not meaning to speak badly about Pimax in any way. That being said, I hope they significantly change the way their motion smoothing works and bring it closer to the SteamVR method. I assume they will.

I’m playing Fallout 4 VR with my 5k and I can’t get smoothing to kick in at all. I was playing it in SteamVR on my Vive, before I got my 5k, and had no problem getting the smoothing to kick in.

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If you need smoothing on a vive, what hope do you think a 5k with a much much larger FOV and resolution is going to have at running smoothly. Sounds like you need to adjust some settings.

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Have you tried lowering your target frame rate? For smoothing to kick in, you need to get at least 1/2 of the target frame rate. You can try lowering the Pimax quality setting or reducing in-game graphics settings.

When all else fails, consider upgrading your CPU and/or GPU. I upgraded both, in preparation for my 8K.

Anyone can “need smoothing” if they want to, just keep raising the demands! More resolution, more detailed shadows, longer view distance, the works! That’s the beauty of smoothing, it allows you to do more.

I’m gonna need to check to see if your gamer license is up to date please. :stuck_out_tongue_winking_eye:

I can’t get it to kick in at all, neal. I’ve tried every setting that I know of, high or low. You’d think asking the game to play at some ridiculous resolution like 8,000x8,000 would do it, but it doesn’t. I’ve tried all the target frame rates. Nothing causes it to kick in.

My CPU and GPU are not the best, but they’re very strong. 1080ti + i7 6700k. I appreciate the advice, but you’re trying to solve a problem I don’t have. My problem isn’t my system, my problem is that smoothing seems broke for me. If I wanted to make smoothing kick in with Vive/SteamVR all I had to do was up the resolution, start challenging the system, and there it was.

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Hmm… I have to ask: How do you know it hasn’t actually kicked in? When I’ve enabled it, the only real clue is that my framerate drops, according to fpsVR. Instead of hovering around 60-72 fps, it drops to 36 fps. FpsVR apparently doesn’t count the extrapolated frames, but the gameplay is smooth. It’s hard to notice visually, but I’ve seen an occasional brief glitch.

The same is true for FFR, which I tested independently from smart smoothing. My framerate drops (a little) and I can see weird shimmery artifacts under some situations.

I mostly play Elite Dangerous and after a bunch of testing, I’m playing with both features turned off, at 72 fps. 80 fps also works well, but I have to drop the resolution a little bit, so 72 looks better.

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I believe smart smoothing requires windows 10. Could that be your problem @celt?

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Nope, I’m on Windows 10. Thank you for trying to think of things that might cause it because I’d really like to solve this.

I’m honestly not sure that it hasn’t kicked in. I’m just going by the grayed out notice in PiTool that says “Smart Sth Inactive”. If that notice is accurate, then smoothing isn’t coming on in Fallout 4. Does that notice change for you?

Yes, I think it says “Active” or something like that.

I’ve always wondered why it turns off at half the frame rate. Why can’t it keep inserting one frame?

For example, if the target is 90 and the FPS drops to 40 why can’t it keep inserting one frame to get 80 FPS?