Hello, my name is Neoskynet and I am a Pimax testers and a fan of writing reviews and comparisons of projectors. As you might expect, image quality is my top priority, and the ideal thing for me would be to be able to use Pimax 8K, in addition to games, to watch 3D ISO/SBS and 2D 4K/UHD movies.
Some projector reviews (in Spanish, if you have time to read):
I also want to say that I have done countless tests with M1s and have asked Pimax for major hardware and software upgrades, but I cannot explain them because I am under NDA.
In this series of chapters I will explain, without breaking the NDA, the general tests I have done to better understand how virtual reality headsets work in general and, based on this knowledge, what we can expect from Pimax 8K and also what is impossible to achieve with current technology.
I hope that it will serve to increase the knowledge and understanding of all backers, and that Pimax can improve the Pimax 8K to become the headset that marks the beginning of the second generation of virtual reality and can compete directly with companies like Oculus, HTC, Sony, Microsoft, etcâŠ
I wish all the best for the Pimax company and especially for the testers and backers.
Chapter 1: Understanding Human FOV
Have you done the test? Iâll explain it to you:
1.- Put your head straight forward.
2.- Close your left eye and look with your right eye to the left. You will see that one part of the image is covered by your own nose. You can explore the limits of your vision but be careful because and the other part of the image you will see the object on your left (it will even hurt your eye a little when you try to keep your eyes in that position, which indicates that it is forcing the ocular muscles). The right eye corresponds to the red lines in the picture above.
3.- With your left eye still closed, focus your right eye on an object to your left that is almost hiding with your nose. This will check the limit of your right eyeâs vision by looking to the left.
4.- Move your head up and down slowly, keeping your eyes straight with your right eye. You will see that when you move your head upwards the object is covered by the tip of your nose, and that when you look downwards there will come a time when the object will be covered by your right eyebrow (and also your eye will hurt more because you are forcing it).
5.- Put your head back straight and while looking at the same object (close to your nose) with your right eye, open your left eye and focus with both eyes on the left object you were looking at (you will see that your nose will magically disappear). You will see that you see clearly the object. Try to open an close your eyes alternately while you keep the object in focus. You will also notice that you are straining your eye muscles and even your eyes will hurt a little if you keep the object almost covered by your nose. Thatâs because youâre forcing your eyes since you usually donât look at this angle, unless youâre going to see a pretty girlâs ass coming up and youâre next to your wife.
6.- Now comes the interesting part. Close your left eye again, keep looking at the object to your left with your right eye, move your head slightly to the right, so that your nose covers the object.
7.- Now while you keep your eyes on the object on the left (which is now covered by your nose), without moving your head, open your left eye and try to focus on the object on your left. You will see that you cannot unless you are effectively a mutant homo-cameleon and then you can go to the circus to earn a lot of money and invest it all in the Pimax company, to become rich (or poor, because this depends if the Pimax engineers are able to make a god Pimax 8K). The important thing is that at that point your peripheral vision begins and you have realized yourself that it is impossible to focus there and everything looks very blurry.
Conclusion: Physically your eyes can only focus on certain FOV angles. All the peripheral FOV is completely blurry. Thatâs exactly what Pimax 8K lenses and screens would have to reproduce, because it would be like reality.
Chapter 2: Screens, lenses and other infernal gadgets.
In this chapter we will explain what happens when you join different screens and lenses to make a VR headset and how is related with FOV, SDE, visible pixels, etc. This is only a general information and is not related with any VR headset especifically.
1.- Looking a TV 4K/UHD screen.
Technically speaking 4K is not UHD. Actually there are plenty of UHD screens, but the people use 4K comercial terminology. Yo could learn more in: 4K resolution - Wikipedia
A TV 4K/UHD have 3840x2160 = 8.294.400 pixels. And every pixels is formed by three subpixels RGB (red, green and blue). I have count it with a lens magnification x20, I swear by Snoopy. Next my wife has kick out me to sleep in the dogâs house.
I have to explain no all TV screens have RGB supixels. Some screens have a blank pixels between that create a bad Greyish blacks and poor colors. They are called false 4K/UHD. Some LG TV screens have this. Avoid this type of screens. You need to find VA pannels, wich have very good blacks and vivid colors, but with limited angle of vision. There are other kind of LCD pannels called IPS with better colors and good angle vision but with poor blacks. QLED pannels are an evolution from VA pannels. And OLED pannels every subpixel emittes light y hava the better blacks, colors and contrast, but they crush the black range too much. Every technology has its pros and cons.
When you look at a TV 4K/UHD LCD screen, you can see 3840x2160 pixels with each eye (this is not a joke, Iâll explain later). If you close de right eye, you see 3840x2160 pixels with de left eye, and the same with the other eye. But if you watch the TV 4K/UHD with two eyes open you donât see 2x3840x2160 = 16.588.800 pixels. Each image in each eye will be fuse into your brain as a single 3840x2160 image.
Your brain actually use both images to create a 3D/stereoscopic image to calculate the deep of objects. This is very interesting for monkeys to pick fruits from trees (I caught you thinking about the ninja fruit game VR). All carnivorous animals have their eyes in front of their face to better focus on their prey, calculate distances and be able to hunt them. Herbivorous animals have their eyes on each side of the face, to have a wider monocular field of view (non-3D/stereoscopic) and to better monitor their environment to avoid being hunted. This is just general information but it is interesting to know where it comes from and how our visual system works.
Your eyes do not have an infinite ability to detect resolution. When you view a TV picture with a size of 65" and a resolution of 3840x2160, if you are 2.6 meter away, the same picture with 3840x2160 and 1920x1080 will be the same for you. In other words, you need to be closer than 2.6 meter to benefit from a resolution of 3840x2160.
Some image processing technologies, like sharpness enhacement, HDR, etc, can altered the comparative result and modify the perceived distances and resolutions. For example, my DLP 1080p (1920x1080) projector with Enhacement Sharpness ON show a better perceived resolution than a 4K/UHD (3840x2160) projector with no Enhacement Sharpness, 4 meters away and a 150" screen.
On the other side, if you have a 1920x1080 FHD LCD TV and sit 0.6 meters away youâll see the SDE and pixels, and if you have a 3840x2160 4K/UHD LCD TV at the same distance, youâll see solid colors, pixels-free and SDE-free. I have four TVs in my house FHD and 4K/UHD and I have tried all this I have explained. I am now writing on a Samsung TV 4K/UHD HDR 50" with a VA panel using it as a monitor for working, watching films and playing video games. Playing at 0.60 meters, with an i7 and GTX1070, the detailed images and inmersion playing Elite Dangerous is incredible.
About the iluminationâŠ
In progressâŠ
2.- Looking a VR headset.
VR headset usually have a screen derivate from a mobile phone, with some advanced features such a high frequency, fast pixel swiching, reduced ghost, etc.
Chapter 3: The FOV is overvalued.
In progressâŠ
Cheers,
Neo