That’s kind of subjective as to how much it will bother you. Some people don’t seem to hardly notice the difference, but I’m pretty sensitive to it so it does affect my immersion. For close up objects it really can make a difference in feeling like you/they are there.
Can you quantify? For me the SDE problem on the OD+ is about 85% resolved 100% would be no noticeable SDE at all. The Vive SDE would be 0 % and the SDE on the OD+ is only visible on distant objects like a moire effect. The only way to see lines is to look at white distant object on a dark background
Ok, I’ll try… highly subjective of course:
Vive 0%
Rift 40%
Vive Pro/Original Odyssey 55%
Pimax 5K+ 65%
Pimax 8K 70%
Odyssey+ 85%
Interesting, why do you put the Rift at 40% it’s not supposed to have the same OLED panels has the Vive?
It has the same panels but a reduced FOV and they must also have some kind of SDE filter, because it looks a lot better than the Vive’s SDE
It’s the lenses…the lenses on the rift were better than the vive.
Better lens won’t improve SDE, better lens would give you less distortion and more effective resolution. In fact better lens would give you more visible SDE. Screen shot showed here seems a little exaggerated
Hmm interesting thought … In that case the 5k+ with the O+ might be the better combo indeed.
After a while the lesser FOV will bother you
That’s not what Lucky Palmer said back in the day, he said the lenses can overall make the entire image appear better including reducing how obvious the SDE is–ie. so it’s not reducing the actual SDE that the panel is displaying but instead making it less obvious according to his words. I was pretty sure the vive and rift used the same panel source. Makes sense since it depends on how much the lenses magnify the screen, if they magnify the screen more, so will the perceived SDE and size of the pixels, etc.
What head type are we talking about, in general terms ?
If you can find the the exact optical phenomenon is speaking of I would be interested … but if the lens that is doing the blurring isn’t exactly a better lens strictly speaking.
Oh I see…you have a gfx card with 3 DP and only 1 Hdmi… well there are cheap DP-Hdmi cables on Amazon…not much of a problem.
Most monitors built in the last 3 years have both Dp and Hdmi , so I assumed there was no problem, sorry.
One more reason to plan the next monitor to have as much as connection types possible, including Usb 3.1 maybe even Thunderbolt compatible.
You are missing the point, magnification, much like bringing your face closer or further to a panel can magnify or reduce it’s qualities.
Korean head type for sure
Ouch…not exactly the regular European type head :-/
I really hope that when my O+ arrives, the return experience to the much missed Oled screen, plus hopefully some a little bigger FOV compared to my Lenovo Explorer makes me satisfied enough to keep it…
But yeah…ergonomics counts a lot too, I am aware…let’s hope for good, fingers crossed
I’ll post any mods I do. Workshop is ready
There’s also a Mini DP version.
My guess is that the US is causing more problems here. In the US the king of video connections is HDMI. If you buy a VR ready laptop (or any laptop for that matter) the probability is high that it will have HDMI and not DP. I would say that any budget oriented HMD, especially the “mobilty focused” WMR HMDs, will be vying for compatibility with most users possible.
That is my speculation on why HDMI is still a thing for new HMDs. My other guess is that the industry is moving towards VirtualLink for similar reasons (ie DP as a base, not paying royalties for HDMI).