Samsung Odyssey+ Discussion. Review - Through the lens comparison

Are you saying that you have five sets of eyes? :laughing:

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IIRC, they aren’t increasing the cushion size that is included with the headset. Instead, they will be offering the larger cushions through their store.

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I’m Venom upgraded hahaha

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Would the eyebox fit properly pulling onto your face like the vive Or is it desiged to hang halo style?

https://community.openmr.ai/t/pimax-5k-8k-and-the-od-samsung-odyssey-the-good-the-bad-and-the-ugly/10722/9?u=davobkk

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To clarify, black smear is a problem with most/all OLED panels.

The issue is the black-grey transition time. The reason OLED panels have such ā€œdark blacksā€ is that they are actually turning the pixel off completely. The pixel has to turn back on in order to start displaying grey and that pixel will ā€œlagā€ behind during the transition time. The way most devices get around this problem is by changing their ā€œblackā€ value to be the lowest grey (ie if 0=off and 100=white, then they will use 1=black) so that the pixel never turns off. The downside of this is that your blacks aren’t as dark.

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Yes I have. Sort of like ghosting. It’s only noticed when just staring/ looking around in lobbies/menus so not an issue when actually playing games.

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Here are a couple of thoughts, some were already stated but very likely some new ones as well. I’m no review expert at all, hope this helps anyway.

design

-not as sturdy quality feeling like HTC Vive at all,
would not say cheap but still a lot cheaper than Oculus Rift.
Sounds worse than it actually is. I don’t have the feeling that I’m going to break anything.

-controllers feel clunky, a bit big for my admittedly extraordinary small hands but a step up from the Vive wands.
-I really prefer thumbsticks, having both though is awesome. The Oculus Touch controllers are still unbeaten by far. Thankfully they are closer to the Touch controllers than the wands.
-The feedback effect is ridiculous and more annoying than cool, like bad PlayStation rumble clones at their worst.
-I have the feeling that this already known battery clamp-issue still persists and I will very likely open them accidentally.

-Headphone just a tad too high position to get a comfort/middle spot fitting my big jewears, impossible to align them with the sweetspot.

-Spot around the nose feels like a torture device over time but that may be easily fixed. It sometimes forces you to push the HMD up, losing the tiny sweetspot.

-no issues with light leakage, at least not more than with Vive

-to find the sweetspot is pretty easy if u put the HMD in front of your face first. But depending on your head shape the weight distribution is weird. Whereas the DAS sits more on the lower part of the back of your head The Odyssey+ sits more on top losing a lot of comforts.

edit:
the best compromise and surprisingly a good one for
sweet spot, headphone position, nose squeeze and weight distribution:

  1. press the HMD onto your face to dial the sweet spot (forget about the headbands comfort for now)

  2. widen the headstrap and pull it as way down as possible without changing the HMD’s position. Now the weight distribution is far better and you gain more ā€œheadroomā€ to adjust the headphones properly. fasten the headstrap to a comfortable level.

The only downside to this method is that the HMD wont cover all of you face anymore and you will have a small (depending on head shape) gap around the nose area with slight light leakage and a neglectable minimal blur on the bottom part of the lenses. This will also get rid of the nose squeeze which is another +

Unfortunately I need to widen/fasten the headstrap for every session in order to sit right, you just can’t slip under it like with the DAS.

This way the comfort is actually not as bad as I thought anymore.
Not very practical though and needs some routine.

Setup

-firmware update on the air no need of any USB connection like Vive.
-Had big issues getting a picture at all
After a couple of hours of trying all sorts of stuff I found out that the Odyssey+ (and probably other WMRs as well) have issues if you have chosen custom settings (my monitor supports 75hz but I need to set is as a custom setting in the Nvidia system panel in order to show up in the Windows Refreshrate option)
After all there was no need to use a DP-Port to HDMI cable. In contrary using an adaptor locked my refreshrate to 60Hz although I set it to 90 in the WMR settings. If this is a bug, it is an annoying one because it will suck always to switch my monitors Hz just in order to play VR. No issues with that and my Vive and (previous rift) at all.

Performance
-it performs great, maybe a tiny little more demanding than vive but that may be due to the bump of resolution.
-Especially the 60Hz mode is a GAME CHANGER! for movies since 5k/6k footage is recorded anyway in 60Hz most of the time. My CPU (6700k OCed to 4,5Ghz) bottlenecked in 90Hz and stuttered at times, with 60Hz though it is smooth.

edit:
just in case you haven’t come across that. With this setting you will increase your 5k/6k/8k Videoplayback performance on any player significantly
(given you have the LAV filters installed, what you really should):

open your LAV filters panel (video configuration)
Hardwaredecoder is set to DXVA2 by default upon installation and most plp don’t bother to look into the options. change it to: NVIDIA CUVID

Visuals
-The SDE is not gone but incredibly reduced.
It’s really great but I’m not sure whether it is worth the sacrifices.
-Honestly I don’t see that much from the resolution bump compared to Vive. It’s there, but no ā€œwow that’s differentā€ absolutely neglectable.
-The blurr…eeehm sorry…softness isn’t to my liking even when SS in steam is set to 200. Just for fun I tinkered with the App SS settings as well but for now I did not notice any improvements.

edit: at least in video players changing the contrast and sharpness setting do a great deal of improvement. wow! this way I’d even say that the stereo feeling is a lot more immersive than with vive since it improves the foreground/background distinction a lot. Let’s just hope to find ways how to add those tweaks in games as well. This also eliminates most of the softness!

-Since it is OLED i don’t feel a significant difference in colors between Vive either
-God rays are very visible in bright areas but this is also not much of a concern
-FOV not really bigger than Vive since I was used to 3mm pad already anyway

Tracking
-Surprisingly good, yes Vive is better but only in very very rare cases.

I’ll still need time to check it out. Even though I like it I’m not sure if it is worth the many stepbacks in sum even compared to a ā€œstone ageā€ Vive.

Things I know for sure by now are:
SDE is probably less important to me than I thought
I don’t like burry…softness…whatever u call it and thinking about the clarity of the 5k+ (probably even 5kbe) makes me smile!
I even start to think that a little SDE may even add to the definition and ā€œgripā€ of the picture.

So Again, I’m very curious about the BE since I realize the SDE seems to have shifted in my priority list.

-FOV (without having tried the Pimax, I’m sure it’ll be a never go back)
-Resfreshrate (tried The Odyssey+ in 60Hz which was awesome for movies but real bad for games, I don’t know how plp settle for lower than 90Hz…80/85Hz may be a compromise
-Clarity (don’t like softness, PSVR ect.)
-Blacks/Colors (hated them with every non OLED Display, especially the Oculus Go)
-significant resolution bump, not just that small ā€œmoreā€ like O+ and Vive Pro
-Lenses (apart of the rest of the device which is bullcrap the Oculus Go had the best lenses so far)
-SDE as long as it is at least a little better than a vive it won’t ruin any fun for me

I don’t give up yet and will still try to get most out of it

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It’s more like a faint pattern then clear black lines not discernible for near object only in light far away in the background, if you’re annoyed by this SDE better wait for the matrix…:wink:

Thanks will try again for movie, it’s the first time I can relax in VR and listen to a full length movie or TV series

No it’s not that it’s simply that your brain will focus on the remaining things that are annoying for you. And yes the lack of sharpness is annoying me too

By the way my experience so far in steam is that it’s blurrier than in Microsoft portal. Just try a 5K movie in the edge browser in MS portal house…

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Been tinkering with some methods that are actually are a surprisingly great compromise between, sweet spot, headphone positioning, Nose - Squeeze and weight distribution. But it was a hell of a ride to figure it out. The only trade off is an increased light leakage from the nose area and slightly less sharpness on the bottom part of the lenses. I’ll try to describe that ā€œmethodā€ as soon I manage to reproduce it faster. When using movie players increasing contrast and slight amount of sharpness did an amazing job and the softness is almost gone. Too bad I have not figured how to adjust those settings in games.

With an eye towards Pimax I realize how very important 60Hz mode and color/brightness/contrast settings are going to be!

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Thanks to be on board! some of us here have been advocating for this for a while now!

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Well at least concernig the 60Hz mode I was on board the very moment I started my thread about testing VR Players quite a while ago.

But I definitly agree that adjusting BASIC picture settings is as mandatory as with every display device, TV, monitor. Sometimes just adjusting just a little parameters change the world. Every eye eg. is differently perceptible to light and simply adding a night mode will not be enough. Vive for example is a little too bright but night mode is far too dark. Very hard to find a setting for everyone without the possibility to adjust those parameters inbetween. Same with contact etc. Let’s hope they’ll hear us

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I’m in the same spot, I’m really putting the rear end down on my head now, lets a lot more of a gap at the nose, but way more comfort nose/eyes wise. I haven’t tinkered too much with the 60 hz mode yet, do you do that swapping through the WMR settings / experience options manually back and forth, or if you choose automatic does it swap on the fly? I’ve found using Steam VR and Steam VR home a little finicky so far, sometimes I can’t get a game to run in VR to save my life, but then I’ll try it again after a restart and it works first time.

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yes for the red it’s really better for the ody+ but for the colour of the monster the vive and samsung is green and the 8k and 5k+ is grey blue … i don’t know what’s the true colour lol

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yes the swapping between 60 and 90 I do via the WMR settings.

the swapping to 75 (my monitors refresh I need to change with the windows monitor adaptor settings though) really annoying…I wonder if anyone else has that issue. Used to OC my monitor as well back in the day I was using freesync but now I’m running it within specs, need to make a custom setting in the nvidia pannel though. But everytime I use this setting, which works well on my monitor, the HMD shos a black screen as long as I won’t set my monitor back 60Hz.
There is no logic in that, they should be independent. @Enopho may have an idea if it is something windows related.

I find the WMR portal useless and ugly especially the implementation of steam and the lack of SS makes it a blurry mess.

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Btw. I don’t know if it is common knowledge but I’ll share something with you that you will find amazing if it is new for you. While testing an insane amount of vr players I figured that 5k/6k/8k footage seemed to be bottlenecked by the CPU or even HDD. @Sjef I remember we having this conversation quite a while ago, which was why you preferred DEO instead of simple player.

Now the game changer…drumroll…
open your LAV filters panel (video configuration)
Hardwaredecoder is set to DXVA2 by default upon installation and most plp don’t bother to look into the options. change it to: NVIDIA CUVID

now everything runs smooth, I’ll promise :slight_smile:

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This size?

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almost…close…I do play a 5-string though :slight_smile:

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And yet the 5k + still looks sharper than all of the others. Also as all the reivewers have mentioned, the much wider FOV trumps all other negatives. While no doubt the OD+ may have great screens, it’s a bigger point to have just a good screen and much wider FOV which was kind of the entire point of the Pimax 8k project to begin with.

Although I don’t understand what’s with going to a Pimax specific forum to discuss your biased preference for a non Pimax product to write out a strong arm thread that suggests your opinion is the only correct one. Not everyone is as concerned about SDE after reviewers have mentioned that it’s good enough to not be very noticeable and although no doubt some people will put on an HMD and do nothing but search and focus for flaws rather than play a game but as it’s been said many times over, once you go wide FOV, there is no going back regardless.

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This is not a biased discussion. But merely a discussion comparing headsets & advances each has. Simple Truth Wmr headsets do not compete in terms of FoV but have benefits of their own.

Pimax forums a breed on their own & we have often compared headsets even back during the days when only the original p4k & BE. Models.

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After all, sharing/comparing ANY experience on ANY headset will help to make Pimax a better product.

Because make no mistake, even very established companies deliver products that, very, unfortunately, need user workarounds in order to be a far better experience. Of course, I’d wish that Pimax will be perfect from the start but it won’t, guaranteed!

So by comparing plp may get inspired to add stuff that worked on other HMDs well and try somehow to implement it. Look at the Gear Lens Mod for Vive (didn’t do it though) I think it’s super cool that people try stuff like that, so just let get people wild if they are happy with their whatever new toys.

I agree that a big FOV will be very likely ā€œthe unbeaten criteriaā€ for gaming, for movies I’m not so sure.
Gotta admit though that after testing the O+
(with lots of minor tweaks/settings applied and definitely necessary ones)
it is probably the very best HMD for movies in general and still a very competing one among normal FOV HMDs on a great budget.

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