RTX and VR - Raytracing a pro or con?

Me too. A long time ago, I did a set of short raytraced animations. They were 320x240 and took 20+ hours per frame to generate on my PC (I think it was a 386 or 486 CPU). It was freelance and was used in a PC optimization app, while it was working, showing things like RAM testing and Disk defragging.

It’s hard to believe how far we’ve come. I started programing on punch cards.

Back to the OG: I’m really looking forward to getting an 8KX. It should greatly improve the small text in Elite D, which is my primary VR app. I’m also looking forward to the new MS Flight Simulator (in VR), which apparently is multi-threaded and should run quite well on modern CPUs.

IMO, the 8KX will be a huge improvement for cockpit games with dashboard gauges and distant scenery. I wonder when it will actually start shipping? Hopefully, there won’t be more delays. Fingers crossed. :crossed_fingers:

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