I suffer long time from an issue, i have jagged shimmering edges in all VR games! usually Flatscreen games are sharp and dont have this issue! only exeption there is no mans sky^^ but in all Vr games i have this Problem! i tested 2 different Headsets and also 2 different graphiccards also another pc its all the same?! is this just todays VR Quality?? i am overreacting? i cannot belive that my Headset and Card both together 2800$ produce this poor image! crazy
i got a rtx 2080 TI, I9 intel, 64 GB Ram, Asus ROG Maximus Hero XI Formula Mainboard, some Samsung SSD, running newest Windows 10 build all updates newest drivers all,⌠tested different nvidia drivers⌠no difference!. tested controllpanel settings, no big differences. tested pitool render Quality from 1.0-2.0 tested all steam Resolution scalings 100-300% Nothing is making the effect awayâŚ
i changed the maxrenderresolution in steamvrsettings ofcâŚ
here some Video but it was with my Odyssey plus! so imagine just a sharper Overall image but still the same jagged edges like you see here
please i Need your help, you are my last hope, nvidia Microsoft and steam let me stand in the Rain with this Problem only basic support like update drivers blabla
Thatâs called aliasing. Itâs typically removed by a feature called anti-aliasing. Anti-aliasing is often turned off in VR, to improve the framerate. Some games are notorious for this, like Elite Dangerous. It uses a drawing technique called âdeferred renderingâ, which is incompatible with âtrueâ anti-aliasing, although the game offers pseudo anti-aliasing via smoothing filters. Generally in VR, a different technique is used to smooth the aliasing; itâs called super sampling, which draws the image larger and then shrinks it to the final size (which smooths the edges).
Try enabling anti-aliasing in your games. If thatâs not sufficiant, try increasing your super sampling, either by the PiTool âQualityâ setting or the SteamVR âResolution per Eyeâ setting. Please note that excessive super sampling can bring a GPU to itâs knees.
One other thing: Have you set SteamVRâs maxRecommendedResolution setting? It needs to be manually configured by editing a file. If you havenât done that, your headset is using a lower resolution than it should. (Search this forum for details.)
Why every1 is telling me about supersampling ? i have tried PItool rendering Quality from 1.0-2.0 also i tried steam Resolution incerase from 100-500% effect ramains i dont even notice a sharper image or anything Maybe something is wrong there :(, and ofc i turn Always on the aliasing ingame settings⌠some even blur the image like crazy for 0 effect on this issue
Because super sampling is the solution for VR jaggies. If you donât see a difference, then you havenât properly set SteamVRâs maxRecommendedResolution.
Oliver, I have the same issue in NMS, I played it in 5K+, Index, Samsung Odyssey, and Reverb Pro. Even in the Reverb Pro I had this problem.
NMS is just NMS, the game isnât optimized too well. Its Anti-Aliasing is just⌠letâs say inefficient. Itâs bad. Then I even had frustrum culling issues with WMR headsets (both Reverb and Odyssey), with stuff popping in and out of view way too early. On narrow FOV headsets. Atrocious.
Yes I also experienced this one with NMS, however I could achieve slight better results by enabling steam vr advanced anti aliasing (in video advanced options) plus I opened nvidia 3D controll panel and set to force anti aliasing to 8 or 16 and transparent aliasing to 4, click apply and let us know if you see any differences I thought you have lcd hmd as this issue is more prominent there but O+ should deal ok with it, also try to adjust later other nvidia 3D aliasing settings like multiple frame aliasing and so on it might help
And yes disable that setting in NVM video settings that kills all clarity itâs called something like fxaa donât remember but better to use driver level aliasing imo as it looks just awful somewhat if you were put under water
And btw if you have an option to try vive pro try to do it coz pen tile pixels arrangements significantly reduces this jagged edges issue, sde may be a bit more prominent but image overall is much better imo, the only problem with this hmd is lenses sweet spot is bad so you might need to do gearvr mod, probably I can shot the same scene through the lenses of vive pro later if will have time
Looks kinda normal to me. Whoever told you that a perfect picture would exist with a top of the line rig, they were wrong. The aliasing can happen if the engine has crappy anti-aliasing, or if the game textures arenât optimized for VR, and simply because VR headsets arenât high enough in resolution. A game like No Manâs Sky has the jaggies even on a monitor, you just donât notice it as much. Throwing lots of anti-aliasing at it on a monitor solves it, but can look blurry in VR. You have to put time into tweaking settings to make things look good enough. The best thing is something like heavy anti-aliasing (makes it blurry), with a sharpening filter(like Project Cars 2/Fallout 4 have), which makes it nice. FYI some games require you to restart if changing SteamVR settings, and some Pitool settings make you restart SteamVR if you change settings. So you may be sliding the SteamVR resolution slider with no results, because you need to restart SteamVR for it to take effect. Also, floating low-resolution text will have aliasing in the distanceâŚthatâs the product of an indie dev, and while maybe they could hide that text till you get closer, itâs not that big of a deal.
I always had trouble adjusting resolution manually to a point of performance and visual fidelity.
so being the lazy bastard I am for most things Iâll just let steamvr auto set the resolution. and that is for me, in most games, getting less aliasing and better performance than i can be bothered to spend time on myself.
What? Seriously??? That looks like he has steamvrss set to 20% or lower.
@olivervk I think there is a problem with your resolution settings. How is the quality on the steamvr menu? just start steamvr from within pitools (if you have a pimax headset) or steamvr from within windowsmixedreality software (odyssey+) and go to video options. look at the numbers there.
I have the odyssey+ and that aliasing in the videos shown is definately not normal.
Edit2: your gpuspeed value is almost same than mine. good.
Edit3: check your nvidia control panel 3d settings and set them to default.
itâs not about resolution, itâs about No Manâs Sky engine, I have same issues with Echo Arena if I disable their native engine aliasing, no way to adjust it to acceptable level with other (driver level) settings
Yeah, that looks like the output stage is sampling too little. Upping supersampling in the final stage should reduce the shimmering with very little performance change. This would be e.g. in PiTool, not SteamVR. The render buffer resolution, and the sampling levels rendering into it, may also be an issue; the No Manâs Sky example seemed to have some quite fine geometry that was aliasing, a problem thatâs also common in Elite (simply because models occur at large distances). In-engine level of detail adapting would likely be required for that, much like mipmapping (anisotropic filtering) is for textures. These are common issues for 3D graphics, and typical VR setups make it worse as youâll often find at least three layers with aliasing issues occurring. Pentile has lower resolution, and therefore effectively double samples some of its subpixels.
Basically, you have a multitude of different effects contributing to this aliasing; improving one could reveal another. With engines not adapting to draw distance, all models will do the jaggy aliasing dance. And itâs common practice now for games to drop the internal rendering resolution first thing when there are performance issues; check clocks, temperatures etc. Dust clogged air filters could really choke your computer.
Changing the refresh rate to 80hz (Maximum for my 8K) improved it a bit for me. I will wait for my preordered 8KX and will compare the results and try not to focus too much in the jagged lines while playing. One of my main games ist ED and like Neal said most of the aliasing is caused by the ED engine itself.
sure it is. look at the rough resolution. terrible. The OP should check the steamvr menu. it should be nice and crisp. if that looks already like rendered in 320x240 then we know there is a underlying problem.
It doesnât look like anythingâs wrong, they just have to up the SS like you said. OP sees it as an âissue,â which itâs not, so itâs a ânormalâ part of dealing with VR settings. I explained sometimes changing settings requires a restart of SteamVR or Pitool, due to the claim ânothing is making the effect go away,â which is partially true; supersampling doesnât remove aliasing from everything, but it can help a bit. Not sure if theyâre restarting or not.
itâs not though. NVM has setting that ruins resolution even with highest settings, firstly I also was convinced that itâs resolution but it has aliasing setting that just does it look like a 320x240 game, once itâs disabled it gets better, but aliasing gets worse so playing with other non game settings can help resolve those.
& btw his resolution doesnât look terrible, itâs O+ itâs supposed to be a bit blurry + effect of sweetspot & camera focus
Yep. but the other game looks terrible, too. i suspect he has overruled the game specific AA settings in the nvidia control panel. This way all ingame AA could be turned off completely.
@Teigue
Where is this steam advanced Video setting to put aliasing? i have only movementsmoothing in there or something called like this i dont use the english version atm⌠hmm cant find anything about aliasing in steam VR! and yes steam VR home and start room for games look fantastic i wish my games would look like this^^ hehe i tried supersampling but it only cause me lag i dont even notice some image Quality enhancement like sharper Picture! Maybe something is completly wrong on my machine for pimax i put in steamvrsettings the maxrenderresolution up it donst have any effect Maybe steamvr does not recognize my full Resolution it says 3316x : 2832 per eye at 100% Resolution in steamVR ( i dont know