I made a new pic with the Vive Pro inlcuded. Interessting that it has still a far lower resolution but is a little bit higher on the y-axis.
Well, that’s “lower resolution” for half the horizontal FOV.
Also, Supposedly the Pimax’s 1440 are over a larger vertical FOV than the Vive Pro’s 1600.
@fjw I replied to you in the original thread.
http://community.openmr.ai/t/htc-vive-pro-vs-pimax-8k-comparing-close-look-inside-headset/5538/18?u=risa2000
While that’s true, I still think it’s a useful illustration. Also, it’s unlikely that any of those headsets are using the full panel widths, otherwise there’s no way the IPD can be adjusted.
The Vive and Vive Pro are sliding the displays so they are using nearly 100% of the display. But for me its almost a good thing to not see the sharp edges that i can partially see on my Vive.
You should try the Rift CV1; Good grief!
Not necessarily. Have you looked at a dismantled Vive? (I haven’t)
However I have had my pimax 4k apart. Vive/rift/psvr & pimax 4k use “round” optics. Which uses barrel distortion. The area rendered in the 4k is 2 round/oval. So think of a square with a circle inside per eye.
Now AntVR 2 uses squarish optics of which can utilize more screen. Now the 5k/8k will need to reserve some screen area for the soft ipd adjustment.