I hope this is the right place to post this. When I played Beat Saber with the 5k+ the image felt a bit off. So I paused the game and looked at the same point with each eye while the other one was closed. On one screen I could see red backlight on the other screen there was no backlight.
The geometry and menus are perfectly fine, it’s just that the backlighting seems to be different. I know that a separate image with a different angle has to be rendered for each eye. It looks like the lights in the background are rendered incorrectly so they don’t overlap as they should. I haven’t read anything about this kind of glitch so far. Has anyone else noticed this yet?
I don’t know if this game requires Parallel Projection ON or OFF, but you have probably tried both already?
Changing that setting requires SteamVR restart, if I’m not mistaken. @EarlyBackers
Parallel projections fixes this. I’ve been meaning to post something to the dev, but hopefully someone has already. I like this a lot in wide FOV, so it would be nice to save some performance with parallel projections not enabled.
Ok now I feel stupid. I actually didn’t try parallel projection because I thought that was something for when the whole picture is messed up and not just part of it. Thanks
LOL I’ve played 6 hours of Beat Saber on my 5k and never even realized that parallel projections should be turned on. I did notice that the menu looked just a little off but while playing the game itself everything seemed ok. Guess now I’ll try it with PP on to see what it is really supposed to look like.
If I had to guess it makes the pimax require an extra step to convert the image from game rendered parallel screen ( - - ) into the ‘canted’ displays that it uses (^), because the game can’t do it natively.
You may not have been bothered, but for me it seemed like there was something off and I ended up closing each eye and noticing extra bloom or something in my right eye. If you look at the right side of the huge Beat Saber sign and close one eye, then switch, you’ll see what I mean. It sort of gets in the way when trying to focus on blocks and it kinda hurts my head.
My problem with Beat Saber is that boxes are off-beat. But I haven’t seen other people complaining about that so I guess the problem is in my setup and I’m still trying to find out what it is.
How is your PC connected for sound? I use SP/DIF for mine which introduces a very slight delay in the audio, making it feel like the boxes are slightly out of sync with the music. For other games and videos my brain seems to be able to ignore the delay, but not in Beat Saber.
I’m using the beta version (the old version) of BS and I’m indeed using the downloader mod for custom maps. But the problem exists also with the vanilla maps/tracks.
At first I used Bluetooth headphones but now I use DAS - the headphones plugged into the jack of the Pimax.
First thing I would try to figure out if it’s performance related is dial down every quality setting, maybe even lower the ss. If it runs better, your system probably just couldn’t handle it and you gotta find the sweet spot before performance begins to degrade. If it’s still of it’s a different issue.