@SweViver I hope for this!… but I’m confused, because just today @VoodooDE said in his YouTube weekly news update, that he can understand Pimax just to show ‚selected‘ games, because if they would show games like Skyrim or pCars2 they would stutter as hell and everyone would talk shit about the 8k… so you see me confused by this contrary statements of two testers…
Pimax may find themselves becoming the Raspberry Pi of VR. The tinkerer headset, the modders headset and a modular headset that has a gazillion add-ons. Even that would be fun and is already starting to raise ideas with the addition of modular lenses enclosures. It could happen and actually be a positive. Like a PC, we can switch out parts that get improved. No reason Pimax can’t just say, “This is v1 consumer. We hope to have addons in the future for it”. Then they don’t have to keep iterating the entire HMD and can just send out a DIY manual for it and a new part
Hell people could even print out new parts
Getting Project Cars 2 to run in high res VR and full framerate is basically a mission impossible unless you start downsampling (or do heavy ini tweaks)… At least on 1080Ti. That game’s VR support is a big mess compared to Assetto Corsa, rFactor2, Raceroom, iRacing etv.
Skyrim VR has excellent VR support. So that statement is wrong.
Have you tested already my graphic settings ? please try also on Vive
Unfortunately not yet. Time has been an issue between my 12 hour working shifts… and still 2 nights to go Hopefully tomorrow! And I dont think there’s any point testing it on the 1070 laptop, so I need my home desktop PC for this…
What?! I didn’t say that!
I even said that they SHOULD show Skyrim
I said in the news that you shouldn’t await that the newest games run on a 1070 with best details… It’s not even possible on my Vive Pro…
@Neoskynet and @Heliosurge @Sweviver.
Since you guys have apparently carried on conversations from threads that I started back during the kickstarter, maybe I can explain what my initial idea was for swappable lenses again.
I’m stunned you guys tested with Aspherical lenses from the 4k and it worked to increase clarity. You have no idea how happy that makes me.
Pimax does not have to redesign anything. We do not need them to design new lenses and waste money. , I am sure the team is working very hard on the current design and making it great.
At most they need to adjust the design to make it easy for us to remove the existing lenses much like was done for the Oculus dk1.
At most this would mean a new 3D printed faceplate piece that you could afix your own lenses to.
Just ship the device as you have it and let the makers make. I for one was thinking a faceplate that could fit the OSVR Aspherical lens that they sell for about 40 bucks would be ideal. Pimax could easily integrate the osvr Distortion profile to work with those lenses. Pimax would not have to manufacture anything new. All they would need to do is make the lenses easily removable. This would also Aid them in repairs if lenses are broken in shipping.
I wish I were in the group with you guys lol.
I was pretty sure this was an misunderstanding because of auto translation Indeed Skyrim is a great showcase
What do you mean exactly?
Reread what I wrote above I just edited it
Yes, it’s clear now, thanks. Going to check the OSVR store out now …
EDIT Hmm seems to be offline https://osvrstore.com/
I like the idea though to use OSVR lenses. I’m not sure if this is what @crony did?
Pimax could even just use the 4K lenses. 3D print a faceplate that fits the 4k lenses that pimax already produces.
I think there is too much overthinking going on about how complicated this needs to be.
Im not sure if any of the currently existing 3rd party lenses would work on the 8K, as neither of them are made for angled displays nor the wide fov. I may be wrong though…
I would say the opposite. Making wide angle lenses for angled displays is far more complex than we even imagine.
At least if you want to project - or see - a proper image surrounding you in VR without distortion, warping and weird world movement behavior. Making the lens profiles for GearVR lenses on Vive/Pro was nothing compared to this.
Nein, ich bin deutscher Muttersprachler und ich verweise hier auf Deine Weekly News https://youtu.be/fLONlfB9B-Y …genauer Zeitpunkt 53:53 und fortfolgend.
No, I’m a German native speaker and I refer to the video https://youtu.be/fLONlfB9B-Y time stamp 53:53 a following.
Well this is where I’m confused, as I pointed out earlier, the Pimax 4k lenses are made for about 100 degrees FoV. How would this ever yield a correct image in the Pimax 8k?
@VRGIMP27 I agree and think they should run with what they have. Obviously the lenses are in production already
However I think they should later offer a “premium” lens. Not for $25 - $50 like Neoskynet suggested but for $100 - $300. A quality handmade lens if thats possible
The current housing seems easy enough to remove them already @VRGIMP27
I think you misunderstand me. Yes creating wide fov lenses is very difficult, especially to do affordably. Siensics only uses hmds with 140° fov for precisely that reason, and those are multi thousand-dollar Optics.
What is simple is a faceplate modification that can accommodate more conventional lenses. It doesn’t have to cost pimax very much, and they don’t need to make new lenses. You’re talking $25,000 for retooling each time they make lenses. I realize that is not realistic, which is why I suggested a very simple change. Hell, they can make it even easier just by using conventional screws that people can access with ease.
Its basically de-magnifying (zooming out) the image lol. May look OK for still-image test patterns but completely useless as its not showing the real life FOV. Only the in-game FOV squeezed together on a smaller area. Thats what I saw when I put an original Vive lens on top of the 8K panel.