oculus medium don’t work too with pitools, works with revive, but very unconfortable by revive, i got sick just few minutes after, because some kind of warping
Hello i made file for problem compatibility games, everybody can write what they found.
@Heliosurge
@SweViver
@mixedrealityTV
@PimaxVR
@Pimax-Support
@anon74848233
@Sean.Huang
@Doman.Chen
@Alan.sun
Added link to 5k 8k Directory. Awesome contribution Bysty!
I’ll just leave this here:
Blade and sorcery doesn’t work at the moment.
For the love of god please make fallout work without parallel projections. The performance would actually be fine if it didn’t need parallel projections.
Very good file, i put my experiences inside this one
Hello @
@PimaxVR
@Pimax-Support
@anon74848233
@Sean.Huang
@Doman.Chen
@Alan.sun
Are you working on this problems games compatibility ?
Blade and sorcery (probleme with grip)
fallout 4 (problem with shadows)
Gates of nowhere (problem with grip)
oculus medium (don’t work close directly)
invisible hours (large fov crash)
megaton rainfall (bad resolution)
the vanishing of ethan carter (bad resolution)
subnautica (large fov shadows problem)
will it’s will be useful in the time ?
Best regards.
For information,
Blade and sorcery will be compatible pimax next update of the game.
Oculus medium don’t launch at all with next pimax beta update.
The wrong rendering of the shader on the horizon is on all fov settings. Even my WMR headset (Samsung Odyssey+) has the same error. Oculus Rift renders fine…
I would to date not recommend any game that needs parallel procetion setting on to use large fov setting. Afaik then all looks very blurry.