Let me give my impressions, based on testing over the last weeks (7950X3D/4090/Crystal/Xbox Controller):
(all stuff was tested at “Ultra” settings - just turned down shadows and not so important stuff to “High”)
“Air Twister” - looks and runs perfectly, with the usual small annoyances like black bars in cutscenes and crosshair rendered at screen depth. Great sense of scale during boss fights, they really feel giant. Absolutely no comparison to flatscreen gaming.
“Soul Calibur VI”, “Marvel vs Capcom: Infinite”, “Tekken 8” - here is where the injector really shines. Absolutely awesome to the point that i think i can never go back playing such 3D fighters on flatscreen again. While SC VI and Tekken work out of the box, MvC:I requires “World Size” set to minimum and a little bit of camera positioning (otherwise the health bars cant be seen).
Just download the “Tekken 8 Demo” and try for yourself !
“Hot Wheels Unleashed” - again, works out of the box. Aside from the fact that i dont like the physics in this game the view during the race is glued to the track so you wont look around admiring the scenery. Unnecessary to play in VR imo.
“The Dark Pictures Anthology: The Devil in Me” - works out of the box but i had to tune down shadows/lights/AA ect. a bit because it quite hits the hardware. Its very playable that way with very sublte stuttering at camera turns. However, as sethw stated, there are alot of cutscenes with t-posed or frozen actors and items (for example: actor walks but his suitcase stays in place) which are rendered outside flatscreen view but very visible in vr. It gives some strange “i can see behind the matrix”-vibes …
This can be at least partially fixed by moving the camera closer to the scenery. I didnt mind, but i’m sure others might be really annoyed by this.
“Stray” - again, works out of the box. A really beautiful game, runs almost buttery smooth. Imo totally worth playing in vr.
“Scorn” - and again, works out of the box and runs smoothly. Quite eye-catching and totally worth playing in vr if you dont mind running around while constantly losing orientation …
“High on Life” - here i had to tune down the graphics quite a bit since it was stuttering like hell on “Ultra”. Besides that, binding the motion controllers to the correct Umodel is a PitA, and since you will need the D-pad functionality in order to play this game (which i cant map to the crystal controllers) i ended up playing this one on flatscreen.
“R-Type Final 2” - works perfectly, playing this one in VR almost feels like cheating due to the larger FOV compared to flatscreen (you can see the enemies pop in a mile away …)
“Disaster Report 4: Summer Memories”, “Remothered: Tormented Fathers” - again, working out of the box, very enjoyable with the occasional t-pose/frozen pose visible during ingame cutscenes
Summary: its really amazing what Praydog achieved with this tool, i can only imagine the endless hours of work he has put into it. But how good the experience is in the end really depends on the genre: fighting games work best, shooters and racing games work great, generally every game that doesnt include tons of in-game cutscenes will most likely benefit. I can only encourage everyone to try it out, especially the Crystal owners.