While Im working on some bigger updates, here is a version with a few smaller fixes but also a few experimental features:
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Fixed Hand-position (offset) of both hands in Hand-Tracking mode. Hands should now be correctly positioned and angled using all Pimax UltraLeap devices.
- How does it work with standalone (old) Leap Motion devices? Please let me know! -
Forward Rendering Mode: VR Experience is now (experimentally) using Unity “Forward rendering” mode (forward render pipeline) instead of Deferred Rendering mode that was previously used. This should slightly increase the performance and allow for Anti Aliasing.
- How does it work? Please let me know! -
Experimental: Anti Aliasing (MSAA x4) applied and used in VR Experience. This is supposed to remove some shimmering lines/text on lower resolution.
- Let me know IF it works and if it kills performance! Personally I can barely see any difference, but I see a more used GPU now. Is it really working? -
Fix: Laser pointer (VR controller mode) adjusted 4 degrees to be more correct and identically angled to SteamVR laser pointer.
- Please let me know if the laser angle now looks correct! -
Fix: A bug is fixed where Revive games did not allow to enable/disable or edit SteamVR profiles in game-view. This is now resolved.
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Fix: A bug is fixed with Scroll-view in “Settings”. When clicking on shortcut button from game-view to see the Settings of specific profile, the “Settings” did not correctly scroll up to the top (and actually threw an error in log). This is now resolved and “Settings” should scroll to the top automatically when entered from shortcut-link on the Game-view page.
Thanks all for helping out and taking your time!
Correctly aligned hands: