Hi Fabrizio,
Atm 253 ( cant run 254a) PT rendering at 1.25
Steam VR stable branch at 100% to 88% scaling
Yes i9700k @5G, 2080S
no PP, no FFR, only just hidden mask.
Only really use iracing…( bit of time on other games but not much to bench mark accurately )
But FW264 does do 110HZ ,but i get a little bit of ghosting ( like panel persistence)
I get little white bars on the side at 110hz which is not there at 90hz.
Im staying at 90hz atm
Im happy enough with that , but im interested in hearing from other members to see of GPU is an issue for them or maybe holding back the FPS they get in games. ( this is the issue that i face)
Please write the resolution (at 110hz ?) where you have ghosting so others could check
Why do you use FFR ? what changes if you put off ?
PS (When someone speaks of ghosting i think that it has when move the head otherwise it comes from ffr. However you are expert and i do not think we are in that case )
for science to make a fast try if you lower PT rendering OR steam vr (or both) very much at the point that the image is not what you like … is the ghosting solved ?
PS (If the ghosting is solved after this try (110 hz?) means you should find another combination of PT rendering/steam VR where you like the image and there is not ghosting. At your place always for science i would try on 254a and if you are lucky go back to 253
PS2 in theory with 110 hz you are asking from your PC about 20% more. So lowering resolution 20% you should be fine. Only if this is the problem/issue. Otherwise it’s a firmware/pitool issue
FFR is Fixed Foveated Rendering, which rasterizes less pixel-values around the border of the screen. Looking straight-ahead you see normal pixels and in the periphery you see blocky graphics. If FFR is OFF, the entire screen will be rendered normally.
Once you have eye-tracking, there will be a future feature to do Tracked Foveated Rendering, so that wherever you look you’ll see the normal pixels and the blocky ones will always be outside of your area of focus.
Why use it? It provides a significant fps increase, at the cost of some annoying visual artefacts (even on Conservative setting).
More info: FFR is a type of “Variable Rate Shading”…
8K+ is part of vision series and we Know that 8K X need more resources
So i would like for all the community to understand
why with 8K+ @darrenmnz has ghosting with iracing
no problem.
each has there own ideas, I’m only posting to get people opinions and maybe solve my own issues or highlight possible development solutions.
resolution is is either standard pitool render 1.0 at 2560x 24$$ ( can’t remember)
or 1.25 pitool render (i like this better as it looks better to me) 3200x2638
90hz i have very little issues , just gpu utilisation on the newer pitools (which kills the fps and when iracing isn’t hitting 90fps it doesn’t look very fluid. main reason I upgraded from the rift S…80hz, had the reverb and 90hz is noticeable…so 110hz would be better again … )
110hz does work for me, iracing will run that no problem on my computer( i need to turn dynamic shadows off tho so each person will like a different graphics setting)
attached is a pic of the issue i have with the 110hz, its like panel persistence.
8K+ @Alex.liu give a look to last posts of @darrenmnz
He has white bars on 110 hz in iracing (Known Issue)
and small ghost on fine lines when he turn his head at 110 hz
stutter with Steam Vr under 100% (downscaling)
There may be a resizing operation when it’s not at 100%. I can’t be sure, since I don’t have access to the source code. A resize won’t take long, but it’s not instantaneous.
I used auto in SteamVR for a long time and adjusted using the PiTool quality setting with my 5K+ but after trying PiTool Quality @ 1.0 and SteamVR @ 100% fixed I’ve settled on that too and adjust in game quality/settings instead. 9900K/2080Ti/16GB 4Ghz RAM.
you’re describing artifacts from the motion smoothing, it just means you arent hitting your target frame rate and it’s getting halved and then doubled with interpolated frames. turn the smoothing off in pitool and you’ll see the real fps.
thanks for the contact but he never even replied…
the techsupport ticket said wait 'til next update where they’ll fix it whenever it will come.
btw, why did my pitool update to v260 ?
i dont use smart smoothing, to me its a pointless setting for racing games.
my system can run iracing at 110fps, and I have 5.8, to 7.2 ms frame times.
it’s ok. maybe he’s busy don’t want to yank his chain.
I wish they only released final version to the cloud… I knew the beta could not be trusted and was staying away with zero issues until it got pushed a couple months ago…