If PIMAX is using their own renderer, why can’t they do foveated rendering without eye-tracking like in Batman: Arkham VR, high resolution in the center, lower resolution towards the edges ? For 8K that would be a huge boost in performance and clarity.
@anon23564932 Can you please check with the team if this is technically possible ?
By the way, this could be a game changer regarding performance issues with the 8k, once the more affordable RTX cards come out. Maybe there’s no need for 2080ti, if the cheaper cards also support that feature (which I expect they will).
Variable rate shading in RTX cards is independent on the application, so if you lower the resolution around the edges you can boost the resolution in the center. It may be possible to achieve stable 80 fps with 2080ti and crystal clear image in the stereoscopic overlap area.
May be a bit harsh but it felt like the oculus go was introducing fixed foveated rendering to cover up heavy distortions on the edges. I mean, ok, its a neat idea to render lower the part that is not desirable to look at anyways. For me it was always present and i hated it, might be ok if the FOV would have been bigger.