Pitool 1.0.1.103 Beta Test Release for Brainwarp 1.0
Beta Test Release link:
The Beta Test version of Pitool is temporarily unavailable, we will restore the driver as soon as possible.
Now you could download 1.0.1.109, but not full function of Brainwarp.
https://piplay-us.pimaxvr.com/PiToolSetup_1.0.1.109_R193.exe
PLEASE MUST DOWNLOAD AND INSTALL THE LATEST NVIDIA DRIVER!
New version features
- Adding Brainwarp new features, such as refresh rate switching and Smart Smoothing function.
- Modify the VR headset name as Pimax 5K/8K which is shown in steamvr.
- Bug fixing:
- Fix tracking issues in known scenarios.
- Fix tearing screen issue in games.
- Fix button related issue for wireless controller (such as Lone echo cannot use grip button)
Any suggestion or feedback, please just let us know, we will keep improving the Pitool function.
Beta Test Release notes:
1.New Added Smart Smoothing function (similar to Oculus “ASW” and SteamVR “Motion Smoothing”)
2.New Added Refresh rate switching function
3.New Added Fixed Foveated Rendering
Function Introduction:
1. Smart Smoothing function:
Taking the refresh rate of headset is 90HZ as an example, when the frame rate of the game is 45 (refresh rate/2) to 89FPS, Smart Smoothing function will be automatically turned on, and the rest of situation will not be turned on.
Known issue:
After Smart Smoothing function comes to be active, some games will show abnormal display, such as dark dynamic scene in light background, the phenomenon of screen tearing maybe will occur.
2. Refresh rate switching function
5K PLUS: 90/72/64HZ.
8K: 80/72/64HZ.
Note:This function is used in conjunction with Smart Smoothing function.
Known issue:
When the headset switches refresh rate , it will occasionally show splinting the screen, and the upper and lower colors are inconsistent (this issue also happen when restarting the computer with a headset connected).
The brightness display effect of different refresh rates is different.
When 5K PLUS headset switch the refresh rate,it will occasionally go to black screen, you could recover by re-plugging the power adapter.
In reliability test cases, any operation has a probability (20%) that the brightness of the screen is inconsistent.
3. Fixed Foveated Rendering(FFR):
When this function is turned on, the visual field of the headset edge will be visualized. At present, according to the range of visualization, it can be divided into three levels, conservative, ballanced, aggressive. (Currently, FFR only supports RTX20xx, GTX10xx will be our next step. So pls don’t try to enable FFR on GTX10xx at this moment.)
Known issues:
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When turning on this function, some games maybe could not work on FFR. When this occurs, please try to restart the game or turn on the function again.
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Some games show abnormal display after turning on this function, such as blurred inner right eye and blue border on the edge of the game.
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After turning on this function and the game starts, the game maybe will suddenly crash, such as Payday 2.
When the above three or more abnormal phenomena occur, please let the us know, feedback us which game you have played, and provide us the log accordingly, thanks for your support to Pimax!