I have ordered one of these headsets, but I’m regretting it already. The reason being is that increasing the resolution of the lenses/screens is the wrong mindset! Here is why…
Now, if you think about it, people move their EYES to look around, they don’t keep their eyes facing forward and move their head around, so first of all eye tracking is the number 1 component that should be implemented into any VR mask.
Secondly, but just as important, the human eye only focuses on an area the size of an adult thumbnail, and the brain makes up the rest. Try looking at one word within this message, and try and read the rest of the words around it WITHOUT moving your eyes. You can’t.
So how do you implement this into VR? Well, using the eye tracking function, the mask ONLY needs to render the tiny area that the eye is focusing on, and the rest of the user’s peripheral view can be rendered in VERY low resolution, as the BRAIN will render this peripheral vision to the same resolution as what the eyes are focused on (just like in real life).
This means that you can use all the processing power to render the tiny area that the eyes are focused on, and since this is a tiny area, it can be rendered in a hyper realistic resolution.
This is how the future of VR will work.
First of all, I agree with you but eye tracking is still exotic in VR. Without software support, it is pointless so it is not on Pimax or any other VR developer.
You picked a peculiar point in time to bring up the discussion about foveated rendering, what you describe extensively (but funnily without mentioning the term everybody associates with it). This has been discussed quite exhaustively in various threads of the forum, I suggest to try the search function.
As a coincidence (?), Pimax mentioned mere hours ago that a) they shipped the M1 to testers and b) they are making progress on the eye-tracking. However, if you look at the email you as an alleged backer will be aware of, you will see that the eye-tracking device seems to rather fit to a 110 degree FoV so we will have to wait which form-factor the ultimate eye-tracking solution of Pimax will have, i.e. if it will narrow down the FoV of the 8K, and whether it performs as required for foveated rendering, and finally when it will be released. This appears to still be very much work-in-progress (but I am very happy that it is actually being progressed while their main focus rightfully lies on the headset)
Sorry, I maybe shouldnt have names the title as it is, as its not only pimax that have it all wrong. Its all current VR suppliers.
Lets take a step back… VR is OLD, like 90s old, and the only thing that current suppliers are improving on is the graphics (just like the entire video game industry, I mean, like, what has been a revolutionary change from PS1 to PS4? Nothing except graphics!! Its still move something on a screen using a controller in your hand).
Doing this is NOT a revolutionary jump forward, its just a stepping stone that quickly becomes dated.
Judging by everyones comments, we all know how VR SHOULD work, but we are willing to congratulate companies and spend our hard earned money on their products that simply do not do what they are supposed to do!?
VR is supposed to be a fully immersive experience, but it doesnt work yet!! Dont get me wrong, its kinda cool and can be fun, but constantly just improving the resolution is NOT the way forward.
You shouldn’t be regretting it at all. Wait til you receive it with all the goodies & if you still think this way. You will have no problem selling it at a profit.
All the new tech that is coming is still a ways away. Foveate rendering still needs more adoption in programs & those that are moving displays bionic & varifocal run the risk of problems of moving parts.
Besides the 5k\8k are coming this year there is no doubt on this now or shouldn’t be. Lol
I think you will find down the road it will be some kind of projection to eyes.
but i backed this headset literally because its not just an improvement in resolution. its double fov, its eye tracking for backers, wireless discount for backers, knuckles like controllers.
how did you back the headset and not know all this.
You will absolutely regret it, because from what you describe you are expecting something nearer to the holodeck from Star Trek than what you will get in the coming 5 years…
True full immersion is simply something which is far away, and the more we learn about good VR the more we will see what still is, and will remain to be, missing for decades.
In that sense you are going to be disappointed. If you want to sell the pledge and are in for a gamble, I would suggest you wait for another 2-3 weeks until the first verdicts of the beta testers are out - the prices may go up quite a bit if the 8K is a blast (for us mortals, that is)
You iterate and eventually improve all aspects that can be improved. Graphics or more accurately, display technology has advanced yes. But so has every other single element including audio, ergonomics, materials, software, lenses, IPD, FOV, bandwidth & cabling, wireless, operating systems and many other aspects that make a product work.
Well, for some it is. Do you flinch when something in VR flies at your face? Do you look over a cliff edge and feel your body not allowing you to step forwards into thin air? If you do not feel any of that with regular VR then you could have a condition where you do not see things in 3D. I had a partner like that once. Terrible at catching a ball. Turns out it is to do with her eye shape being more oval than round or something. Forgot now.
But if you do feel that immersion then that is leaps and bounds ahead of what has been available before.
I can get fully immersed in VR and forget I am standing in a room on a carpet.
i sometimes put my controllers on things that aren’t really there and piss my self laughing when i do. but quickly get sad face and check they aren’t broken. I will learn
There’s a problem with “Foveated Rendering” that most people seem to overlook. The eye is extremely sensitive to motion in the periphery. That means that any aliasing (jaggies) will be highly distracting, so the outer area will need to be rendered at a fairly high resolution, and maybe even run through a smoothing operation. This technique will save SOME GPU power, but not nearly as much as people seem to think.
Really now. C’mon man, you gotta crawl before you can walk and walk before you can run. You are basically wanting some neural connection to achieve your goal. That ain’t happening probably within your I am guessing very young life to this point.
The way forward is exactly the path we are on currently. Haptics and other sensory immersion aspects are being looked at and dev’d and prototyped and one day we probably will see these added to the mix. You are almost sounding like ‘stop all production, this is not right!’ which is ridiculous.
But what you are saying is great for theory and future casting but we are dealing with the tech we have today and I will take it as it comes and thank and give credit to every dev and mfr that moves us further down the road of VR evolution.
Pimax is one of those that is advancing us down that road.
But asking for it now is a bit way ahead.
One does not yell in the year 1600,SOLAR PANELS IS THE WAY TO GO…although he might be right…timing is not on his side and neither is tech.