Pimax Crystal - status, updates and fixes (Part 2)

I found this video from just two months ago where it states Crystal comes with 2 pads 13mm and 11mm. lol

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If the original pad is 13mm and the new one is reduced to 6mm, thats a 13mm lens distance or 125 FoV.

Neither supplied pad is thick enough on the facial interface compared to the p2 models.

Most ppl seem to be using Vp2 15mm face gasket iirc or the Air conditioning foam mentioned in one of the updates.

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It is not surprising that the best picture award goes to the Crystal in this comparison. And if I didn’t own any headset so far (or just an o.G. Rift/Vive), it might be a different consideration for me.

But most of the potential buyers are currently on an Index, G2, or comparable, and dishing out another 1.5-2 grand for the upgrade in visuals (while they know their current headset won’t get them back much in return when being sold off), that is the part where there is no convincing business case for me. For this part of the VR population the (much) cheaper version of a Crystal PCVR only would make sense.
But we of course do not know ho much the displays alone cost, and that already might be contributing to a four digit price, even if you’d get rid off the XR2, eye-tracking, motorized IPD etc…

And then the enormous form factor remains, for a more or less average FoV headset. So all in all I think it’s better to wait for either the 12K (when-ever that will be in a fully functional shape) or for a competitor headset with some smarter design choices not dictated by a super-wide FoV sibling…

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New Crystal software release already.

I’ve updated mine, and the eye tracking is working flawlessly.

Now I have to test the improve controller tracking :slight_smile:

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First try in the MSFS 2020 with the Eye Tracking enabled.

Used PimaxXR and OpenXR (Foveated performance).

In the same conditions, I got more than 20% of improvement. From 27-33fps to 36-40fps, and all with no image quality degradation perceived.

I’m very pleased with this new FW :slight_smile:

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Is that an increase compared to the previous iteration of ET or an increase from no DFR to now with DFR?

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It’s an increase from no DFR to DFR.

I’m not a beta tester, so this is the first time I’ve could tried it.

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I’m in the beta.

The IPD motors now works as expected. AutoIPD and Eye tracking works just fine.

AIO is working too. As soon i get back from work i will test them extensively.

It was a relief when the update finished and the IPD motors started working correctly ! Phew !

Well done Pimax !

As an update to my review, the Score is now 4.5/5 ! Superb !



IPD update 3

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hehehe I can imagine the feeling. Luckily they got it working! This surely increases the value of the Crystal. Stil, like @Axacuatl pointed out, because of the average FoV I’m still going to skip it. I just don’t want to go back to such small FoV, whatever the picture quality is. I need the 12k!! :slight_smile:

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Motors? Plural? Is this to say the lenses adjust individually, and account for asymmetric IPD? Kudos, if so!

Even if the Wider FoV Lenses pan out? :wink:

On ab interesting note if pimax uses forward thinking it might be possible fir 3rdparties or diyers play around with installing different lense sets with distortion profile custom files…

But… probably too much to hope for. :upside_down_face:

I’d probably still go for the VR1, expecting better lenses in that headset and of course lighter/smaller form factor. We’ll have to see though.

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They could make a hybrid face place that incorporates minimal lights with depth n two pass through cameras. I truly hope as this would make pimax gain a plethora of new clients .

Pumax should shift their narrative to customize yourown headset and upgrade your faceplate.

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Good comparison by Tyriel there, I always liked his systematic choice of the same scenes/scenario‘s, as you can also go back to other comparisons and check out a given scene with yet another headset.

The Crystal did not stand out as much as I would have expected; but I was watching the video on an iPad, perhaps I should try again on my 43“ monitor. But then again, he zoomed in and we could see the pixels, so the differences weren‘t always that big. Only the last row in the text chapter gave Crystal a more deciding edge, iirc.

As I already use the G2 and will get the Quest 3, which resolution-wise will be a tad above the Quest Pro, this comparison doesn‘t seem to present the Crystal as a must have in my constellation. Add the huge size & weight, and as a final nail the price, the equation doesn‘t rule in favor of the Crystal, as I already concluded before.

Although I would add that Tyriel‘s video probably cannot really demonstrate the superior black levels and local dimming effects he mentions, so the impression if wearing the headset probably must be a bit more favorable to the Crystal than it is in the video, just looking at the pictures. But I would have expected to see more separation also in terms of details visible, edge to edge clarity (where the Quest Pro outshone the other two).

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This kind of videos are interesting, but doesn’t represent the image you’ll see with your eyes.

I had a Reverb G2 and now a Pico 4 and the Crystal, and the image of It is far way better than the others.

If you watch the TTL video of the Pico 4 VS Quest Pro of Tyriel, the imagen of the Pico 4 seems better (I didn’t try the QP). And the jump to a Crystal is night to day.

The best option is to try It yourself, because not only each one have different eyes, also the face shape is very important. And the experience may change drastically from one person to another.

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Indeed problem with video or even ttl stills. What res is the video uploaded at; camera capture quality? Compression & of course the screen your viewing things on(size res quality etc.)

Then of course the game engine source textures res etc…

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