I found disabling shadow map culling doesn’t seem to do anything, so I took it out. And I recommend keeping the automatic fidelity engine. Setting to level 8 is the highest and you may notice a performance hit in some parts of the game. (Level 3 is 100%)
P.S: All those commands, with the exception of the fidelity ones were discovered by me and shared a long time ago on this forum.
Also for in-Game graphical settings I recommend setting Characters → Low, Shadows → Medium or High, Fog → Medium
It saves a huge amount of performance while having practically no difference to the image quality.
Alyx’s auto fidelity engine ensures you maintain a smooth framerate in all areas of the game. Some parts of the map, fidelity can go up to 8 and in others it may go below level 3. But with the 4K resolution of the 8KX you likely won’t notice when this level changes.
I think MSAA is still important even with the 8KX. I notice a big difference when it is disabled for example in beat saber. But you can try it and see how the image looks for you.
MSAA is quite taxing on ones GPU - for myself I prefer to either bump up SS in PiTool or use FXAA but with FXAA, make sure it is enabled in the Nvidia Control Panel.
I am not sure what you are trying to achieve? Just by name, I would guess that “multiview instancing” uses multiview rendering, which is supposed to save GPU and CPU perf. Disabling it should then increase the perf. hit, which it seems it does.
I believe when I tried it (together with the fidelity mod) I had a problem with the lighting on several occasions. One I remember was in the metro station (with the heavy combines) I saw the lights on the wall and their projection was off to left. Eventually I went back to PP on.
I wonder though, if multiview instancing is optimizing the rendering for a single pass (shading), could disabling it have actually the opposite effect? So you win something on having canted rendering and then lose something on disabling an optimization. I would guess the benefit could eventually depend on the size of the FOV you set for rendering, and that on small FOV this can even be a disadvantage (if anyone plays Alyx on Small).