To @deletedpimaxrep1, @bacon and @PimaxVR attention:
Perhaps the developers of Pimax should take advantage of the eye tracking module to, once the image is scaled, dump two small images on the screens, in the areas visible through the fovees of the eyes, to achieve an effect similar to that used in the displays of Google and LG and thus transform a Pimax 8K into something equivalent to a Pimax 8K X.
Does it make sense to duplicate the work of the graphic card and use two cables and scaling chips, having eye tracking and being able to copy two images of 640 x 480 extra instead?
If it could be done by software, only an update with the eye tracking module would be necessary. A good way to sell the module to non-backers and make the Pimax 8K more attractive if possible, right?
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Me gusta la idea my friend
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No. Man, while I respect your enthusiasm and the attention for the news in the VR, please stop your suggestions what should be changed, replaced, or improved in the current design. Any change in the design, which should be more difficult than a drop-in replacement, would mean revalidation of the design. This could mean 6 months to 1 year of the delay. Let Pimax ship the first version and then let them incorporate all new tech and whatever they learned in V2.
While It may seem like a smart effort to include a design which can be later used/unlocked to the full potential, unless you are pretty sure that this “unlocking” will work, i.e. you validate it before, it may as well end up as wasted work and useless delay. This is the risk which is not worthy the gain.
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Just a software update, when we get the eye tracking module. Don’t has to stop anythink.
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I’m a software engineer with graphics driver experience and, unfortunately, I don’t think this is something which can be done in software alone.
Even if it could be, I have serious doubts that foveated rendering will be the panacea that so many people think it will be. The human eye is very sensitive to motion at the outer edges of your vision and any reduction in resolution will increase the crawling jaggies of aliasing.
One solution to that would be to do super-sampling of 2x for the outer area and 4x or more for ultra anti-aliasing in the fovea area. That would probably be a good solution, but we are years away from having that sort of power in our GPUs.
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