I’m using OpenVR input emulator for motion cancelling.
Motion canceling, it allows VR world pivot follow a Tracker’s movement and rotation.
It’s very useful tool for the motion rig. Yes I’m using motion simulator for my driving sim rig.
It was worked great for Vive, but it doesn’t work for Pimax.
Actually it works but it moves strange way, When I move the tracker for moving VR world pivot.
it feels like the screen in front of face is following the tracker, and it makes a lots of distortions.
Also, virtual screen image moves more than the tracker move. I’m using a vibrating unit
similar as a butt kicker for produce vibration on my rig. After it vibrates, the screen moves so intensely. much more than the tracker move. also even the track hold steady, it has small shaking.
it has no problem on Vive, only Pimax.
I hope Pitool developer know the issue.
Now I turn off lighthouse tracking while drive with my rig.
it works OK but not perfect because of it move only 3dof way.
Did you try the new vive mode in the latest Pitool? I wanted to use OpenVR-WalkInPlace but it seemed like it was not compatible with my Pimax. With vive mode (i forgot the exact name) enabled everything worked fine. But sadly this beta introduced some distracting screen tearing, so I had to roll back. Now I’m waiting for the next update which hopefully will include this mode and improved brainwarp. But maybe this beta works for you and you don’t have to wait
No Updates from Pimax at all, im selling my Pimax 8k as it useless.
Just get a Vive Pro and do the Gear Lenses Mod, this way you can have a s much movement as you want without the hassle, my system runs flawlessly for hours whilst I’m racing, with loads of movement including Yaw. I wouldn’t waste your time or energy on something people cant be bothered to address.
There is already a thread on this that has been long running regarding motion cancellation. Search for it on here.
I agree though, if Pimax can’t fix this to make it like the vive, I will have to sell my headset and get something like the index or reverb (not sure if mixed reality/inside-out tracking support some sort of motion cancellation though). pitool according to the other thread is somehow manipulating the data from the lighthouses in some way or possibly omitting before reporting it down the pipeline through steamvr or openvr in this case. Good to know that you can at least use motion cancellation without lighthouse tracking though in the meantime! So the only thing you can’t do in that scenario is lean forward to read a gauge or something of that nature?
It’s probably connected though as motion compensation appears to not work correctly with lighthouse tracking on in the other thread as well so I have a feeling that they could solve all of this the same way. I did bring up openvr in that other thread or others did as well.