@Matthew.Xu could You ask the developers if PiTool/drivers are faking proximity sensor or not?
It seems (to me) that this specific game uses it to decide if it should display anything in the headset or not (and Cyan confirms that above).
If they’re not faking it maybe they should based on gyro activity or at least add an option in PiTool like “Proximity Sensor always on” (Pretend that headset is always worn).
Did they recognize that there might be a generic issue with not presenting proximity sensor data (at least in Unreal Engine games) or something else?
I just want to know if it seems like this can be fixed or not PiTool/driver side as I’m afraid Cyan will use a similar (or same) code their upcoming game Firmament which I happen to be a backer of too…
By the way, if You want to get in touch with them I can send You the contact details of the guy I’ve been writing with…
There could be so many other causes but it might be related.
You never had a Vive, You’ve never used basestations, You’re not using Vive controllers, You’re on Ryzen etc.
It just seems to me like it might be related to proximity sensor stuff if You look into how they’re used (see earlier links) and jojon’s comment about needing the sensor enabled on his Vive to play.
I still wish Pimax or Cyan would look into this as they know how it works and I’m almost certain it’s an easy fix. I’m just guessing based on observations really…
Thanks for the link @Heliosurge… Hopefully it’s an all-in-one fix as I don’t think they’ll do anything about it if it’s Pimax specific…
EDIT: Just had a look at the thread (only read a few posts so far) and it’s not exactly the same as I’m seeing.
This is what happens:
Intro shows on desktop. Only sound in headset, no image. This is not new. I’ve never experienced it differently. I just skip the intro by clicking on the Vive Wand trigger.
Menu shows in headset. All good.
I choose “resume” or start a new game.
Game starts (I can hear the sound) but no image in headset (and by that I mean black screen which makes it look intentional, like when the rendering is paused). Image is shown on desktop and the headset is tracked.
I am still wondering if it isn’t the player-out-of-bounds blackout shade deciding to joo-janta-2000 itself over the view, despite us being out in the clear.
Yep, yep - Index here. Worked perfectly fine when I briefly started the game, after having downloaded that latest long awaited patch. Then, IIRC, a few days later I plugged in the p5k+, to give that a go, and got the black screen, and after that the same thing happens with the Index, too.
I don’t think that stint with the p5k+ did anything to anything on my computer, whether game-setting, or driver related, or something else, but I guess I can’t rule it out.
In theory Obduction is suposed to work with Oculus. Wondering if Steamvr is closed & Oculus Home open… If Obduction can open in Oculus mode. There maybe a cmdline switch as well.