NMS, Elite and SC. What is the future of Space Sims in VR?

Any stereoscopy in that setup?

You can enable ‘Full VR’ mode in vorpx to get stereoscopy but it introduces quite a few lighting glitches and the framerate tanks. The fake VR modes z_normal & z_adaptive have done an ok job for me without causing as many issues but as you can imagine the depth is far less impressive.

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I’ve never used VorpX so I cant say how good or bad the implementation is but I tried looking it up and this is a quote from someone that I found-

There is the Full VR mode that you need to have it on, and then down below you can try the different modes of Depth, like Z-Adaptive, or Z-Normal. Those are in the middle of the settings menu.

From VorpX’s Website:

" You can think of Z3D Adaptive as having autofocus. With Z3D Adaptive the stereo images always converge at the center of the view, taking into account how far the object in the center is away from your eyes. Also a dynamic depth of field effect is applied based on this information similar to how objects out of focus get blurred in reality.

All in all this is closer to how the human eye actually works in reality and thus can enhance the depth perception in some games.

It has a few drawbacks though. The main drawback is the focus being always in the screen center instead of where your eyes actually look at. Most of the time you look at the center, so that’s not a big deal usually, but a fully correct ‘autofocus’ would require a headset with eye tracking. Z3D Adaptive also doesn’t work well with third person games if the center of the view is covered by the player character.

So for games with the screen center being coverd by the player character Z3D Normal is usually the better choice, for first person or over the shoulder games Z3D Normal/Adaptive is largely a matter of taste. Both have their pros and cons. "

At the end of the day, its still not gonna be perfect, but once you sit in the cockpit and fly/drive a while and are able to look around and at your MFD’s, AND shoot your ship weapons with your face aim, it becomes hard to go back to flat screens. It just feels much more natural, even if it doesnt look it yet.

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